NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLFramebuffer : public Framebuffer
{
public:
using Framebuffer::Framebuffer;
virtual void Activate() const = 0;
virtual std::size_t GetColorBufferCount() const = 0;
virtual const Vector2ui& GetSize() const = 0;
};
}
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP