NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderPass.hpp

35 lines
1.0 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
#define NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLRenderPass final : public RenderPass
{
public:
using RenderPass::RenderPass;
OpenGLRenderPass(const OpenGLRenderPass&) = delete;
OpenGLRenderPass(OpenGLRenderPass&&) noexcept = default;
~OpenGLRenderPass() = default;
void UpdateDebugName(std::string_view name) override;
OpenGLRenderPass& operator=(const OpenGLRenderPass&) = delete;
OpenGLRenderPass& operator=(OpenGLRenderPass&&) noexcept = default;
};
}
#include <Nazara/OpenGLRenderer/OpenGLRenderPass.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP