35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
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#define NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/Renderer/RenderPass.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_OPENGLRENDERER_API OpenGLRenderPass final : public RenderPass
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{
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public:
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using RenderPass::RenderPass;
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OpenGLRenderPass(const OpenGLRenderPass&) = delete;
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OpenGLRenderPass(OpenGLRenderPass&&) noexcept = default;
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~OpenGLRenderPass() = default;
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void UpdateDebugName(std::string_view name) override;
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OpenGLRenderPass& operator=(const OpenGLRenderPass&) = delete;
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OpenGLRenderPass& operator=(OpenGLRenderPass&&) noexcept = default;
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};
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}
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#include <Nazara/OpenGLRenderer/OpenGLRenderPass.inl>
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#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
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