NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINELAYOUT_HPP
#define NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINELAYOUT_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <NazaraUtils/Bitset.hpp>
#include <NZSL/GlslWriter.hpp>
#include <memory>
#include <type_traits>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLRenderPipelineLayout : public RenderPipelineLayout
{
friend OpenGLShaderBinding;
public:
OpenGLRenderPipelineLayout(RenderPipelineLayoutInfo layoutInfo);
OpenGLRenderPipelineLayout(const OpenGLRenderPipelineLayout&) = delete;
OpenGLRenderPipelineLayout(OpenGLRenderPipelineLayout&&) = delete;
~OpenGLRenderPipelineLayout();
ShaderBindingPtr AllocateShaderBinding(UInt32 setIndex) override;
inline const nzsl::GlslWriter::BindingMapping& GetBindingMapping() const;
inline const RenderPipelineLayoutInfo& GetLayoutInfo() const;
void UpdateDebugName(std::string_view name) override;
OpenGLRenderPipelineLayout& operator=(const OpenGLRenderPipelineLayout&) = delete;
OpenGLRenderPipelineLayout& operator=(OpenGLRenderPipelineLayout&&) = delete;
private:
struct DescriptorPool;
struct SampledTextureDescriptor;
struct StorageBufferDescriptor;
struct TextureDescriptor;
struct UniformBufferDescriptor;
DescriptorPool& AllocatePool();
ShaderBindingPtr AllocateFromPool(std::size_t poolIndex, UInt32 setIndex);
template<typename F> void ForEachDescriptor(std::size_t poolIndex, std::size_t bindingIndex, F&& functor);
SampledTextureDescriptor& GetSampledTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex);
StorageBufferDescriptor& GetStorageBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex);
TextureDescriptor& GetTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex);
UniformBufferDescriptor& GetUniformBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex);
void Release(ShaderBinding& binding);
inline void TryToShrink();
struct SampledTextureDescriptor
{
GLuint texture;
GLuint sampler;
GL::TextureTarget textureTarget;
};
struct StorageBufferDescriptor
{
GLuint buffer;
GLintptr offset;
GLsizeiptr size;
};
struct TextureDescriptor
{
GLboolean layered;
GLenum access;
GLenum format;
GLint layer;
GLint level;
GLuint texture;
};
struct UniformBufferDescriptor
{
GLuint buffer;
GLintptr offset;
GLsizeiptr size;
};
using Descriptor = std::variant<std::monostate, SampledTextureDescriptor, StorageBufferDescriptor, TextureDescriptor, UniformBufferDescriptor>;
struct DescriptorPool
{
using BindingStorage = std::aligned_storage_t<sizeof(OpenGLShaderBinding), alignof(OpenGLShaderBinding)>;
Bitset<UInt64> freeBindings;
std::vector<Descriptor> descriptors;
std::unique_ptr<BindingStorage[]> storage;
};
std::size_t m_maxDescriptorCount;
std::vector<DescriptorPool> m_descriptorPools;
nzsl::GlslWriter::BindingMapping m_bindingMapping;
RenderPipelineLayoutInfo m_layoutInfo;
};
}
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINELAYOUT_HPP