NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLShaderBinding.inl

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline OpenGLShaderBinding::OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex) :
m_owner(owner),
m_bindingIndex(bindingIndex),
m_poolIndex(poolIndex)
{
}
inline std::size_t OpenGLShaderBinding::GetBindingIndex() const
{
return m_bindingIndex;
}
inline std::size_t OpenGLShaderBinding::GetPoolIndex() const
{
return m_poolIndex;
}
inline const OpenGLRenderPipelineLayout& OpenGLShaderBinding::GetOwner() const
{
return m_owner;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>