NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLWindowFramebuffer.hpp

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C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLWINDOWFRAMEBUFFER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLWINDOWFRAMEBUFFER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
namespace Nz
{
class OpenGLSwapchain;
class NAZARA_OPENGLRENDERER_API OpenGLWindowFramebuffer : public OpenGLFramebuffer
{
public:
inline OpenGLWindowFramebuffer(OpenGLSwapchain& renderWindow);
OpenGLWindowFramebuffer(const OpenGLWindowFramebuffer&) = delete;
OpenGLWindowFramebuffer(OpenGLWindowFramebuffer&&) noexcept = default;
~OpenGLWindowFramebuffer() = default;
void Activate() const override;
std::size_t GetColorBufferCount() const override;
const Vector2ui& GetSize() const override;
void UpdateDebugName(std::string_view name) override;
OpenGLWindowFramebuffer& operator=(const OpenGLWindowFramebuffer&) = delete;
OpenGLWindowFramebuffer& operator=(OpenGLWindowFramebuffer&&) = delete;
private:
OpenGLSwapchain& m_renderWindow;
};
}
#include <Nazara/OpenGLRenderer/OpenGLWindowFramebuffer.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLWINDOWFRAMEBUFFER_HPP