NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Context.inl

204 lines
4.4 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz::GL
{
inline bool Context::DidLastCallSucceed() const
{
if (!m_didCollectErrors)
ProcessErrorStack();
return !m_hadAnyError;
}
inline bool Context::GetBoolean(GLenum name) const
{
GLboolean value;
glGetBooleanv(name, &value);
return value != GL_FALSE;
}
inline bool Context::GetBoolean(GLenum name, GLuint index) const
{
GLboolean value;
glGetBooleani_v(name, index, &value);
return value != GL_FALSE;
}
inline const OpenGLDevice* Context::GetDevice() const
{
return m_device;
}
inline ExtensionStatus Context::GetExtensionStatus(Extension extension) const
{
return m_extensionStatus[UnderlyingCast(extension)];
}
inline float Context::GetFloat(GLenum name) const
{
GLfloat value;
glGetFloatv(name, &value);
return value;
}
inline GLFunction Context::GetFunctionByIndex(std::size_t funcIndex) const
{
assert(funcIndex < m_originalFunctionPointer.size());
return m_originalFunctionPointer[funcIndex];
}
template<typename T>
T Context::GetInteger(GLenum name) const
{
if constexpr (std::is_same_v<T, Int64> || std::is_same_v<T, UInt64>)
{
GLint64 value;
glGetInteger64v(name, &value);
return SafeCast<T>(value);
}
else
{
GLint value;
glGetIntegerv(name, &value);
return SafeCast<T>(value);
}
}
template<typename T>
T Context::GetInteger(GLenum name, GLuint index) const
{
if constexpr (std::is_same_v<T, Int64> || std::is_same_v<T, UInt64>)
{
GLint64 value;
glGetInteger64i_v(name, index, &value);
return SafeCast<T>(value);
}
else
{
GLint value;
glGetIntegeri_v(name, index, &value);
return SafeCast<T>(value);
}
}
inline const ContextParams& Context::GetParams() const
{
return m_params;
}
inline const OpenGLVaoCache& Context::GetVaoCache() const
{
return m_vaoCache;
}
inline bool Context::IsExtensionSupported(Extension extension) const
{
return GetExtensionStatus(extension) != ExtensionStatus::NotSupported;
}
inline bool Context::IsExtensionSupported(const std::string& extension) const
{
return m_supportedExtensions.find(extension) != m_supportedExtensions.end();
}
inline bool Context::HasZeroToOneDepth() const
{
return m_hasZeroToOneDepth;
}
inline void Context::NotifyBufferDestruction(GLuint buffer) const
{
for (GLuint& boundBuffer : m_state.bufferTargets)
{
if (boundBuffer == buffer)
boundBuffer = 0;
}
m_vaoCache.NotifyBufferDestruction(buffer);
}
inline void Context::NotifyFramebufferDestruction(GLuint fbo) const
{
if (m_state.boundDrawFBO == fbo)
m_state.boundDrawFBO = 0;
if (m_state.boundReadFBO == fbo)
m_state.boundReadFBO = 0;
}
inline void Context::NotifyProgramDestruction(GLuint program) const
{
if (m_state.boundProgram == program)
m_state.boundProgram = 0;
}
inline void Context::NotifySamplerDestruction(GLuint sampler) const
{
for (auto& unit : m_state.textureUnits)
{
if (unit.sampler == sampler)
unit.sampler = 0;
}
}
inline void Context::NotifyTextureDestruction(GLuint texture) const
{
for (auto& unit : m_state.textureUnits)
{
for (GLuint& boundTexture : unit.textureTargets)
{
if (boundTexture == texture)
boundTexture = 0;
}
}
}
inline void Context::NotifyVertexArrayDestruction(GLuint vao) const
{
if (m_state.boundVertexArray == vao)
m_state.boundVertexArray = 0;
}
inline void Context::ResetColorWriteMasks() const
{
if (m_state.renderStates.colorWriteMask != ColorComponentAll)
{
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
m_state.renderStates.colorWriteMask = ColorComponentAll;
}
}
inline void Context::ResetDepthWriteMasks() const
{
if (!m_state.renderStates.depthWrite)
{
glDepthMask(GL_TRUE);
m_state.renderStates.depthWrite = true;
}
}
inline void Context::ResetStencilWriteMasks() const
{
if (m_state.renderStates.stencilBack.writeMask != 0xFFFFFFFF || m_state.renderStates.stencilFront.writeMask != 0xFFFFFFFF)
{
glStencilMaskSeparate(GL_FRONT_AND_BACK, 0xFFFFFFFF);
m_state.renderStates.stencilBack.writeMask = 0xFFFFFFFF;
m_state.renderStates.stencilFront.writeMask = 0xFFFFFFFF;
}
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>