44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_WRAPPER_FRAMEBUFFER_HPP
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#define NAZARA_OPENGLRENDERER_WRAPPER_FRAMEBUFFER_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/ContextObject.hpp>
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namespace Nz::GL
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{
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class Framebuffer : public ContextObject<Framebuffer, GL_FRAMEBUFFER>
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{
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friend ContextObject;
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public:
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using ContextObject::ContextObject;
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Framebuffer(const Framebuffer&) = delete;
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Framebuffer(Framebuffer&&) noexcept = default;
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~Framebuffer() = default;
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inline GLenum Check() const;
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inline void DrawBuffers(GLsizei n, const GLenum* bufs);
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inline void Renderbuffer(GLenum attachment, GLenum renderbuffer);
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inline void Texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level = 0);
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inline void TextureLayer(GLenum attachment, GLuint texture, GLint level = 0, GLint layer = 0);
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Framebuffer& operator=(const Framebuffer&) = delete;
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Framebuffer& operator=(Framebuffer&&) noexcept = default;
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private:
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static inline GLuint CreateHelper(const Context& context);
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static inline void DestroyHelper(const Context& context, GLuint objectId);
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.inl>
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#endif // NAZARA_OPENGLRENDERER_WRAPPER_FRAMEBUFFER_HPP
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