NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_WRAPPER_FRAMEBUFFER_HPP
#define NAZARA_OPENGLRENDERER_WRAPPER_FRAMEBUFFER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/ContextObject.hpp>
namespace Nz::GL
{
class Framebuffer : public ContextObject<Framebuffer, GL_FRAMEBUFFER>
{
friend ContextObject;
public:
using ContextObject::ContextObject;
Framebuffer(const Framebuffer&) = delete;
Framebuffer(Framebuffer&&) noexcept = default;
~Framebuffer() = default;
inline GLenum Check() const;
inline void DrawBuffers(GLsizei n, const GLenum* bufs);
inline void Renderbuffer(GLenum attachment, GLenum renderbuffer);
inline void Texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level = 0);
inline void TextureLayer(GLenum attachment, GLuint texture, GLint level = 0, GLint layer = 0);
Framebuffer& operator=(const Framebuffer&) = delete;
Framebuffer& operator=(Framebuffer&&) noexcept = default;
private:
static inline GLuint CreateHelper(const Context& context);
static inline void DestroyHelper(const Context& context, GLuint objectId);
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.inl>
#endif // NAZARA_OPENGLRENDERER_WRAPPER_FRAMEBUFFER_HPP