NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Framebuffer.inl

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C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz::GL
{
inline GLenum Framebuffer::Check() const
{
assert(m_objectId);
const Context& context = EnsureContext();
GLenum target = context.BindFramebuffer(m_objectId);
return context.glCheckFramebufferStatus(target);
}
inline void Framebuffer::DrawBuffers(GLsizei n, const GLenum* bufs)
{
assert(m_objectId);
const Context& context = EnsureContext();
context.BindFramebuffer(FramebufferTarget::Draw, m_objectId);
context.glDrawBuffers(n, bufs);
}
inline void Framebuffer::Renderbuffer(GLenum attachment, GLenum renderbuffer)
{
assert(m_objectId);
const Context& context = EnsureContext();
GLenum target = context.BindFramebuffer(m_objectId);
context.glFramebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, renderbuffer);
}
inline void Framebuffer::Texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
assert(m_objectId);
const Context& context = EnsureContext();
GLenum target = context.BindFramebuffer(m_objectId);
context.glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void Framebuffer::TextureLayer(GLenum attachment, GLuint texture, GLint level, GLint layer)
{
assert(m_objectId);
const Context& context = EnsureContext();
GLenum target = context.BindFramebuffer(m_objectId);
context.glFramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline GLuint Framebuffer::CreateHelper(const Context& context)
{
GLuint fbo = 0;
context.glGenFramebuffers(1U, &fbo);
return fbo;
}
inline void Framebuffer::DestroyHelper(const Context& context, GLuint objectId)
{
context.glDeleteFramebuffers(1U, &objectId);
context.NotifyFramebufferDestruction(objectId);
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>