NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Texture.hpp

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_WRAPPER_TEXTURE_HPP
#define NAZARA_OPENGLRENDERER_WRAPPER_TEXTURE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
#include <NazaraUtils/MovableValue.hpp>
namespace Nz::GL
{
class Texture : public DeviceObject<Texture, GL_TEXTURE>
{
friend DeviceObject;
public:
using DeviceObject::DeviceObject;
Texture(const Texture&) = delete;
Texture(Texture&&) noexcept = default;
~Texture() = default;
inline TextureTarget GetTarget() const;
inline void SetParameterf(GLenum pname, GLfloat param);
inline void SetParameteri(GLenum pname, GLint param);
inline void SetParameterfv(GLenum pname, const GLfloat* param);
inline void SetParameteriv(GLenum pname, const GLint* param);
inline void TexImage2D(TextureTarget target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
inline void TexImage2D(TextureTarget target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data);
inline void TexImage3D(TextureTarget target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type);
inline void TexImage3D(TextureTarget target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* data);
inline void TexStorage2D(TextureTarget target, GLint levels, GLint internalFormat, GLsizei width, GLsizei height);
inline void TexStorage3D(TextureTarget target, GLint levels, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth);
inline void TexSubImage2D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
inline void TexSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data);
inline void TextureView(TextureTarget target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
Texture& operator=(const Texture&) = delete;
Texture& operator=(Texture&&) noexcept = default;
private:
static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
TextureTarget m_target;
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Texture.inl>
#endif // NAZARA_OPENGLRENDERER_WRAPPER_TEXTURE_HPP