NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/VertexArray.inl

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz::GL
{
template<typename F>
VertexArray VertexArray::Build(const Context& context, F&& callback)
{
VertexArray vao;
if (!vao.Create(context))
throw std::runtime_error("failed to create vao");
context.BindVertexArray(vao.GetObjectId(), true);
callback();
context.BindVertexArray(0, true);
return vao;
}
inline GLuint VertexArray::CreateHelper(const Context& context)
{
GLuint vao = 0;
context.glGenVertexArrays(1U, &vao);
return vao;
}
inline void VertexArray::DestroyHelper(const Context& context, GLuint objectId)
{
context.glDeleteVertexArrays(1U, &objectId);
context.NotifyVertexArrayDestruction(objectId);
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>