60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERER_TEXTURESAMPLER_HPP
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#define NAZARA_RENDERER_TEXTURESAMPLER_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <functional>
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#include <string_view>
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namespace Nz
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{
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struct TextureSamplerInfo
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{
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float anisotropyLevel = 0.f;
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SamplerFilter magFilter = SamplerFilter::Linear;
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SamplerFilter minFilter = SamplerFilter::Linear;
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SamplerMipmapMode mipmapMode = SamplerMipmapMode::Linear;
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SamplerWrap wrapModeU = SamplerWrap::Clamp;
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SamplerWrap wrapModeV = SamplerWrap::Clamp;
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SamplerWrap wrapModeW = SamplerWrap::Clamp;
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bool depthCompare = false;
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RendererComparison depthComparison = RendererComparison::LessOrEqual;
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inline bool operator==(const TextureSamplerInfo& samplerInfo) const;
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inline bool operator!=(const TextureSamplerInfo& samplerInfo) const;
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};
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class RenderDevice;
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class NAZARA_RENDERER_API TextureSampler
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{
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public:
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TextureSampler() = default;
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TextureSampler(const TextureSampler&) = delete;
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TextureSampler(TextureSampler&&) = delete;
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virtual ~TextureSampler();
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virtual void UpdateDebugName(std::string_view name) = 0;
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TextureSampler& operator=(const TextureSampler&) = delete;
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TextureSampler& operator=(TextureSampler&&) = delete;
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protected:
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static void ValidateSamplerInfo(const RenderDevice& device, TextureSamplerInfo& samplerInfo);
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};
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}
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template<>
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struct std::hash<Nz::TextureSamplerInfo>;
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#include <Nazara/Renderer/TextureSampler.inl>
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#endif // NAZARA_RENDERER_TEXTURESAMPLER_HPP
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