NazaraEngine/include/Nazara/Utility/Components/SkeletonComponent.hpp

39 lines
1.2 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENT_HPP
#define NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENT_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/Components/SkeletonComponentBase.hpp>
namespace Nz
{
class Node;
class NAZARA_UTILITY_API SkeletonComponent final : public SkeletonComponentBase
{
public:
SkeletonComponent(std::shared_ptr<Skeleton> skeleton);
SkeletonComponent(const SkeletonComponent&) = delete;
SkeletonComponent(SkeletonComponent&& skeletalComponent) noexcept = default;
~SkeletonComponent() = default;
Node* GetRootNode();
SkeletonComponent& operator=(const SkeletonComponent&) = delete;
SkeletonComponent& operator=(SkeletonComponent&& skeletalComponent) noexcept = default;
private:
const Skeleton& GetAttachedSkeleton() const override;
};
}
#include <Nazara/Utility/Components/SkeletonComponent.inl>
#endif // NAZARA_UTILITY_COMPONENTS_SKELETONCOMPONENT_HPP