97 lines
3.6 KiB
C++
97 lines
3.6 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Vulkan renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANSWAPCHAIN_HPP
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#define NAZARA_VULKANRENDERER_VULKANSWAPCHAIN_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/RendererImpl.hpp>
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#include <Nazara/Renderer/Swapchain.hpp>
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#include <Nazara/Renderer/SwapchainParameters.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderImage.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
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#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Framebuffer.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Image.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Surface.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Swapchain.hpp>
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#include <optional>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanSwapchain : public Swapchain
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{
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public:
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VulkanSwapchain(VulkanDevice& device, WindowHandle windowHandle, const Vector2ui& windowSize, const SwapchainParameters& parameters);
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VulkanSwapchain(const VulkanSwapchain&) = delete;
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VulkanSwapchain(VulkanSwapchain&&) = delete;
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~VulkanSwapchain();
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RenderFrame AcquireFrame() override;
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std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
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const VulkanWindowFramebuffer& GetFramebuffer(std::size_t i) const override;
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std::size_t GetFramebufferCount() const override;
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inline VulkanDevice& GetDevice();
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inline const VulkanDevice& GetDevice() const;
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inline Vk::QueueHandle& GetGraphicsQueue();
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const VulkanRenderPass& GetRenderPass() const override;
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const Vector2ui& GetSize() const override;
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inline const Vk::Swapchain& GetSwapchain() const;
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void NotifyResize(const Vector2ui& newSize) override;
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void Present(UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE);
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VulkanSwapchain& operator=(const VulkanSwapchain&) = delete;
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VulkanSwapchain& operator=(VulkanSwapchain&&) = delete;
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private:
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bool CreateSwapchain();
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bool SetupDepthBuffer();
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bool SetupFrameBuffers();
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bool SetupRenderPass();
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bool SetupSurface(WindowHandle windowHandle);
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bool SetupSwapchain(const Vk::PhysicalDevice& deviceInfo);
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std::optional<VulkanRenderPass> m_renderPass;
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std::size_t m_currentFrame;
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std::vector<VulkanWindowFramebuffer> m_framebuffers;
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std::vector<Vk::Fence*> m_inflightFences;
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std::vector<std::unique_ptr<VulkanRenderImage>> m_concurrentImageData;
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Vk::DeviceMemory m_depthBufferMemory;
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Vk::Image m_depthBuffer;
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Vk::ImageView m_depthBufferView;
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Vk::QueueHandle m_graphicsQueue;
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Vk::QueueHandle m_presentQueue;
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Vk::QueueHandle m_transferQueue;
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Vk::Surface m_surface;
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Vk::Swapchain m_swapchain;
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Vector2ui m_swapchainSize;
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VkFormat m_depthStencilFormat;
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VkSurfaceFormatKHR m_surfaceFormat;
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VulkanDevice& m_device;
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bool m_shouldRecreateSwapchain;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanSwapchain.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANSWAPCHAIN_HPP
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