NazaraEngine/SDK/include/NDK/Components/GraphicsComponent.inl

263 lines
6.8 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <NDK/Components/GraphicsComponent.hpp>
#include <NDK/World.hpp>
#include <NDK/Systems/RenderSystem.hpp>
#include <algorithm>
namespace Ndk
{
inline GraphicsComponent::GraphicsComponent() :
m_reflectiveMaterialCount(0),
m_scissorRect(-1, -1)
{
}
/*!
* \brief Constructs a GraphicsComponent object by copy semantic
*
* \param graphicsComponent GraphicsComponent to copy
*/
inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
Component(graphicsComponent),
HandledObject(graphicsComponent),
m_reflectiveMaterialCount(0),
m_boundingVolume(graphicsComponent.m_boundingVolume),
m_transformMatrix(graphicsComponent.m_transformMatrix),
m_boundingVolumeUpdated(graphicsComponent.m_boundingVolumeUpdated),
m_transformMatrixUpdated(graphicsComponent.m_transformMatrixUpdated)
{
m_renderables.reserve(graphicsComponent.m_renderables.size());
for (const Renderable& r : graphicsComponent.m_renderables)
Attach(r.renderable, r.data.localMatrix, r.data.renderOrder);
}
inline void GraphicsComponent::AddToCullingList(GraphicsComponentCullingList* cullingList) const
{
m_volumeCullingEntries.emplace_back(VolumeCullingEntry{});
VolumeCullingEntry& entry = m_volumeCullingEntries.back();
entry.cullingListReleaseSlot.Connect(cullingList->OnCullingListRelease, this, &GraphicsComponent::RemoveFromCullingList);
entry.listEntry = cullingList->RegisterVolumeTest(this);
InvalidateBoundingVolume();
}
/*!
* \brief Attaches a renderable to the entity
*
* \param renderable Reference to a renderable element
* \param renderOrder Render order of the element
*/
inline void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, int renderOrder)
{
return Attach(std::move(renderable), Nz::Matrix4f::Identity(), renderOrder);
}
/*!
* \brief Clears every renderable elements
*/
inline void GraphicsComponent::Clear()
{
m_materialEntries.clear();
m_renderables.clear();
if (m_reflectiveMaterialCount > 0)
{
m_reflectiveMaterialCount = 0;
InvalidateReflectionMap();
}
InvalidateBoundingVolume();
}
/*!
* \brief Detaches a renderable to the entity
*
* \param renderable Reference to a renderable element
*/
inline void GraphicsComponent::Detach(const Nz::InstancedRenderable* renderable)
{
for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
{
if (it->renderable == renderable)
{
InvalidateBoundingVolume();
std::size_t materialCount = renderable->GetMaterialCount();
for (std::size_t i = 0; i < materialCount; ++i)
UnregisterMaterial(renderable->GetMaterial(i));
m_renderables.erase(it);
break;
}
}
}
/*!
* \brief Checks if this graphics component requires real-time reflections to be generated
*
* If any of the materials attached to a GraphicsComponent (via the attached instanced renderable) needs real-time reflections, this function will return true.
*
* \return True if real-time reflections needs to be generated or false
*/
inline bool GraphicsComponent::DoesRequireRealTimeReflections() const
{
return m_reflectiveMaterialCount != 0 && m_reflectionMap;
}
/*!
* \brief Calls a function for every renderable attached to this component
*
* \param func Callback function which will be called with renderable data
*/
template<typename Func>
void GraphicsComponent::ForEachRenderable(const Func& func) const
{
for (const auto& renderableData : m_renderables)
func(renderableData.renderable, renderableData.data.localMatrix, renderableData.data.renderOrder);
}
/*!
* \brief Ensures the bounding volume is up to date
*/
inline void GraphicsComponent::EnsureBoundingVolumeUpdate() const
{
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
}
/*!
* \brief Ensures the transformation matrix is up to date
*/
inline void GraphicsComponent::EnsureTransformMatrixUpdate() const
{
if (!m_transformMatrixUpdated)
UpdateTransformMatrix();
}
/*!
* \brief Gets the set of renderable elements
*
* \param renderables Pointer to the list of renderables
*
* \remark Produces a NazaraAssert if renderables is invalid
*/
inline void GraphicsComponent::GetAttachedRenderables(RenderableList* renderables) const
{
NazaraAssert(renderables, "Invalid renderable list");
renderables->reserve(renderables->size() + m_renderables.size());
for (const Renderable& r : m_renderables)
renderables->push_back(r.renderable);
}
/*!
* \brief Gets the number of renderable elements attached to the entity
* \return Number of renderable elements
*/
inline std::size_t GraphicsComponent::GetAttachedRenderableCount() const
{
return m_renderables.size();
}
/*!
* \brief Gets the bouding volume of the entity
* \return A constant reference to the bounding volume
*/
inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume() const
{
EnsureBoundingVolumeUpdate();
return m_boundingVolume;
}
inline void GraphicsComponent::RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const
{
for (auto it = m_volumeCullingEntries.begin(); it != m_volumeCullingEntries.end(); ++it)
{
if (it->listEntry.GetParent() == cullingList)
{
if (m_volumeCullingEntries.size() > 1)
*it = std::move(m_volumeCullingEntries.back());
m_volumeCullingEntries.pop_back();
break;
}
}
}
inline void GraphicsComponent::SetScissorRect(const Nz::Recti& scissorRect)
{
m_scissorRect = scissorRect;
for (VolumeCullingEntry& entry : m_volumeCullingEntries)
entry.listEntry.ForceInvalidation(); //< Invalidate render queues
}
inline void GraphicsComponent::UpdateLocalMatrix(const Nz::InstancedRenderable* instancedRenderable, const Nz::Matrix4f& localMatrix)
{
for (auto& renderable : m_renderables)
{
if (renderable.renderable == instancedRenderable)
{
renderable.data.localMatrix = localMatrix;
InvalidateBoundingVolume();
break;
}
}
}
inline void GraphicsComponent::UpdateRenderOrder(const Nz::InstancedRenderable* instancedRenderable, int renderOrder)
{
for (auto& renderable : m_renderables)
{
if (renderable.renderable == instancedRenderable)
{
renderable.data.renderOrder = renderOrder;
break;
}
}
}
/*!
* \brief Invalidates the bounding volume
*/
inline void GraphicsComponent::InvalidateBoundingVolume() const
{
m_boundingVolumeUpdated = false;
}
/*!
* \brief Invalidates every renderable elements
*/
inline void GraphicsComponent::InvalidateRenderables()
{
for (Renderable& r : m_renderables)
r.dataUpdated = false;
}
/*!
* \brief Invalidates the transformation matrix
*/
inline void GraphicsComponent::InvalidateTransformMatrix()
{
m_transformMatrixUpdated = false;
InvalidateBoundingVolume();
InvalidateRenderables();
}
}