NazaraEngine/include/Nazara/Graphics/ParticleController.hpp

51 lines
1.5 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PARTICLECONTROLLER_HPP
#define NAZARA_PARTICLECONTROLLER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
namespace Nz
{
class ParticleController;
class ParticleMapper;
class ParticleGroup;
using ParticleControllerConstRef = ObjectRef<const ParticleController>;
using ParticleControllerLibrary = ObjectLibrary<ParticleController>;
using ParticleControllerRef = ObjectRef<ParticleController>;
class NAZARA_GRAPHICS_API ParticleController : public RefCounted
{
friend ParticleControllerLibrary;
friend class Graphics;
public:
ParticleController() = default;
ParticleController(const ParticleController& controller);
virtual ~ParticleController();
virtual void Apply(ParticleGroup& system, ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
// Signals:
NazaraSignal(OnParticleControllerRelease, const ParticleController* /*particleController*/);
private:
static bool Initialize();
static void Uninitialize();
static ParticleControllerLibrary::LibraryMap s_library;
};
}
#endif // NAZARA_PARTICLECONTROLLER_HPP