NazaraEngine/include/Nazara/Renderer/Renderer.hpp

104 lines
3.1 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_HPP
#define NAZARA_RENDERER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{
<<<<<<< HEAD
class AbstractBuffer;
class Buffer;
=======
class Color;
class Context;
class GpuQuery;
class IndexBuffer;
class RenderTarget;
struct RenderStates;
class Shader;
class Texture;
class TextureSampler;
class UniformBuffer;
class VertexBuffer;
class VertexDeclaration;
>>>>>>> ubo
class NAZARA_RENDERER_API Renderer
{
public:
Renderer() = delete;
~Renderer() = delete;
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static inline RendererImpl* GetRendererImpl();
=======
static void BeginCondition(const GpuQuery& query, GpuQueryCondition condition);
static void BindUniformBuffer(unsigned int bindingPoint, const UniformBuffer* uniformBuffer);
static void Clear(UInt32 flags = RendererBuffer_Color | RendererBuffer_Depth);
static void DrawFullscreenQuad();
static void DrawIndexedPrimitives(PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
static void DrawIndexedPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
static void DrawPrimitives(PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
static void DrawPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
static void Enable(RendererParameter parameter, bool enable);
static void EndCondition();
static void Flush();
static RendererComparison GetDepthFunc();
static VertexBuffer* GetInstanceBuffer();
static float GetLineWidth();
static Matrix4f GetMatrix(MatrixType type);
static UInt8 GetMaxAnisotropyLevel();
static unsigned int GetMaxColorAttachments();
static unsigned int GetMaxRenderTargets();
static unsigned int GetMaxTextureSize();
static unsigned int GetMaxTextureUnits();
static unsigned int GetMaxVertexAttribs();
static float GetPointSize();
static const RenderStates& GetRenderStates();
static Recti GetScissorRect();
static const Shader* GetShader();
static const RenderTarget* GetTarget();
static Recti GetViewport();
static bool HasCapability(RendererCap capability);
>>>>>>> ubo
static bool Initialize();
static inline bool IsInitialized();
static inline void SetParameters(const ParameterList& parameters);
static void Uninitialize();
private:
static AbstractBuffer* CreateHardwareBufferImpl(Buffer* parent, BufferType type);
static std::unique_ptr<RendererImpl> s_rendererImpl;
static DynLib s_rendererLib;
static ParameterList s_initializationParameters;
static unsigned int s_moduleReferenceCounter;
};
}
#include <Nazara/Renderer/Renderer.inl>
#endif // NAZARA_RENDERER_HPP