104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERER_HPP
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#define NAZARA_RENDERER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/RendererImpl.hpp>
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#include <Nazara/Utility/Enums.hpp>
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namespace Nz
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{
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<<<<<<< HEAD
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class AbstractBuffer;
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class Buffer;
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=======
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class Color;
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class Context;
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class GpuQuery;
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class IndexBuffer;
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class RenderTarget;
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struct RenderStates;
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class Shader;
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class Texture;
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class TextureSampler;
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class UniformBuffer;
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class VertexBuffer;
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class VertexDeclaration;
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>>>>>>> ubo
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class NAZARA_RENDERER_API Renderer
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{
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public:
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Renderer() = delete;
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~Renderer() = delete;
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<<<<<<< HEAD
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static inline RendererImpl* GetRendererImpl();
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=======
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static void BeginCondition(const GpuQuery& query, GpuQueryCondition condition);
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static void BindUniformBuffer(unsigned int bindingPoint, const UniformBuffer* uniformBuffer);
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static void Clear(UInt32 flags = RendererBuffer_Color | RendererBuffer_Depth);
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static void DrawFullscreenQuad();
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static void DrawIndexedPrimitives(PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
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static void DrawIndexedPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
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static void DrawPrimitives(PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
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static void DrawPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
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static void Enable(RendererParameter parameter, bool enable);
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static void EndCondition();
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static void Flush();
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static RendererComparison GetDepthFunc();
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static VertexBuffer* GetInstanceBuffer();
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static float GetLineWidth();
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static Matrix4f GetMatrix(MatrixType type);
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static UInt8 GetMaxAnisotropyLevel();
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static unsigned int GetMaxColorAttachments();
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static unsigned int GetMaxRenderTargets();
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static unsigned int GetMaxTextureSize();
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static unsigned int GetMaxTextureUnits();
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static unsigned int GetMaxVertexAttribs();
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static float GetPointSize();
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static const RenderStates& GetRenderStates();
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static Recti GetScissorRect();
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static const Shader* GetShader();
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static const RenderTarget* GetTarget();
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static Recti GetViewport();
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static bool HasCapability(RendererCap capability);
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>>>>>>> ubo
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static bool Initialize();
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static inline bool IsInitialized();
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static inline void SetParameters(const ParameterList& parameters);
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static void Uninitialize();
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private:
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static AbstractBuffer* CreateHardwareBufferImpl(Buffer* parent, BufferType type);
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static std::unique_ptr<RendererImpl> s_rendererImpl;
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static DynLib s_rendererLib;
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static ParameterList s_initializationParameters;
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static unsigned int s_moduleReferenceCounter;
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};
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}
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#include <Nazara/Renderer/Renderer.inl>
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#endif // NAZARA_RENDERER_HPP
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