NazaraEngine/tests/SDK/NDK/System.cpp

108 lines
2.4 KiB
C++

#include <NDK/System.hpp>
#include <Catch/catch.hpp>
namespace
{
class TestSystem : public Ndk::System<TestSystem>
{
public:
TestSystem() :
m_updateCounter(0),
m_elapsedTime(0.f)
{
}
~TestSystem() = default;
float GetElapsedTime() const
{
return m_elapsedTime;
}
std::size_t GetLoopCount() const
{
return m_updateCounter;
}
static Ndk::SystemIndex systemIndex;
private:
std::size_t m_updateCounter;
float m_elapsedTime;
void OnUpdate(float elapsedTime) override
{
++m_updateCounter;
m_elapsedTime += elapsedTime;
}
};
Ndk::SystemIndex TestSystem::systemIndex;
}
SCENARIO("System", "[NDK][SYSTEM]")
{
GIVEN("Our TestSystem")
{
TestSystem testSystem;
testSystem.SetMaximumUpdateRate(30.f);
float maxTimePerFrame = 1 / 30.f;
WHEN("We update it with a higher framerate")
{
float timePerFrame = maxTimePerFrame / 2.f;
float elapsedTime = 2.f;
std::size_t loopCount = static_cast<std::size_t>(std::round(elapsedTime / timePerFrame));
for (std::size_t i = 0; i < loopCount; ++i)
testSystem.Update(timePerFrame);
CHECK(testSystem.GetLoopCount() == loopCount / 2);
CHECK(testSystem.GetElapsedTime() == Approx(elapsedTime).epsilon(timePerFrame));
}
WHEN("We update it with a lower framerate")
{
float timePerFrame = maxTimePerFrame * 2.f;
float elapsedTime = 10.f;
std::size_t loopCount = static_cast<std::size_t>(std::round(elapsedTime / timePerFrame));
for (std::size_t i = 0; i < loopCount; ++i)
testSystem.Update(timePerFrame);
CHECK(testSystem.GetLoopCount() == loopCount);
CHECK(testSystem.GetElapsedTime() == Approx(elapsedTime).epsilon(timePerFrame));
AND_WHEN("We suddenly increase framerate")
{
float newTimePerFrame = 1 / 300.f;
float newElapsedTime = 100.f;
std::size_t newLoopCount = static_cast<std::size_t>(std::round(newElapsedTime / newTimePerFrame));
for (std::size_t i = 0; i < newLoopCount; ++i)
testSystem.Update(newTimePerFrame);
CHECK(testSystem.GetLoopCount() == loopCount + newLoopCount / 10);
CHECK(testSystem.GetElapsedTime() == Approx(elapsedTime + newElapsedTime).epsilon(newTimePerFrame));
}
}
WHEN("We update it with a very low framerate")
{
float timePerFrame = 0.5f;
for (std::size_t i = 0; i < 10; ++i)
testSystem.Update(timePerFrame);
CHECK(testSystem.GetLoopCount() == 10);
CHECK(testSystem.GetElapsedTime() == Approx(5.f));
}
}
}