53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
// Copyright (C) 2013 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Graphics module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_SCENENODE_HPP
|
|
#define NAZARA_SCENENODE_HPP
|
|
|
|
#include <Nazara/Prerequesites.hpp>
|
|
#include <Nazara/Graphics/Enums.hpp>
|
|
#include <Nazara/Graphics/Scene.hpp>
|
|
#include <Nazara/Math/BoundingVolume.hpp>
|
|
#include <Nazara/Math/Frustum.hpp>
|
|
#include <Nazara/Utility/Node.hpp>
|
|
|
|
class NAZARA_API NzSceneNode : public NzNode
|
|
{
|
|
friend class NzScene;
|
|
|
|
public:
|
|
NzSceneNode();
|
|
NzSceneNode(const NzSceneNode& node);
|
|
virtual ~NzSceneNode();
|
|
|
|
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const = 0;
|
|
|
|
virtual const NzBoundingVolumef& GetBoundingVolume() const = 0;
|
|
nzNodeType GetNodeType() const final;
|
|
NzScene* GetScene() const;
|
|
virtual nzSceneNodeType GetSceneNodeType() const = 0;
|
|
|
|
bool IsVisible() const;
|
|
|
|
protected:
|
|
virtual void OnParenting(const NzNode* parent) override;
|
|
virtual void OnVisibilityChange(bool visibility);
|
|
void RecursiveSetScene(NzScene* scene, NzNode* node);
|
|
virtual void Register();
|
|
void SetScene(NzScene* scene);
|
|
virtual void Unregister();
|
|
virtual void Update();
|
|
virtual bool VisibilityTest(const NzFrustumf& frustum) = 0;
|
|
|
|
NzScene* m_scene;
|
|
bool m_visible;
|
|
|
|
private:
|
|
void UpdateVisibility(const NzFrustumf& frustum);
|
|
};
|
|
|
|
#endif // NAZARA_SCENENODE_HPP
|