NazaraEngine/include/Nazara/Renderer/RenderStates.hpp

39 lines
970 B
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERSTATES_HPP
#define NAZARA_RENDERSTATES_HPP
#include <Nazara/Renderer/Enums.hpp>
struct NzRenderStates
{
NzRenderStates();
NzRenderStates(const NzRenderStates& states);
~NzRenderStates() = default;
NzRenderStates& operator=(const NzRenderStates& states);
nzBlendFunc dstBlend;
nzBlendFunc srcBlend;
nzFaceCulling faceCulling;
nzFaceFilling faceFilling;
nzRendererComparison depthFunc;
nzRendererComparison stencilCompare;
nzStencilOperation stencilFail;
nzStencilOperation stencilPass;
nzStencilOperation stencilZFail;
nzUInt32 stencilMask;
bool parameters[nzRendererParameter_Max+1];
float lineWidth;
float pointSize;
unsigned int stencilReference;
};
#include <Nazara/Renderer/RenderStates.inl>
#endif // NAZARA_RENDERSTATES_HPP