NazaraEngine/src/Nazara/OpenGLRenderer/OpenGLWindowFramebuffer.cpp

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C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLWindowFramebuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
void OpenGLWindowFramebuffer::Activate() const
{
GL::Context& context = m_renderWindow.GetContext();
if (!GL::Context::SetCurrentContext(&context))
throw std::runtime_error("failed to bind window context");
context.BindFramebuffer(GL::FramebufferTarget::Draw, 0);
}
std::size_t OpenGLWindowFramebuffer::GetColorBufferCount() const
{
return 1;
}
}