35 lines
819 B
C++
35 lines
819 B
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Physics 3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics3D/Physics3D.hpp>
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#include <Nazara/Core/Core.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Physics3D/Config.hpp>
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#include <Nazara/Physics3D/Collider3D.hpp>
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#include <Newton/Newton.h>
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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Physics3D::Physics3D() :
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Module("Physics3D", this)
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{
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if (!Collider3D::Initialize())
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throw std::runtime_error("failed to initialize colliders");
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}
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Physics3D::~Physics3D()
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{
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Collider3D::Uninitialize();
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}
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unsigned int Physics3D::GetMemoryUsed()
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{
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return NewtonGetMemoryUsed();
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}
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Physics3D* Physics3D::s_instance;
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}
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