NazaraEngine/include/Nazara/Renderer/RenderTarget.hpp

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1.1 KiB
C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_RENDERTARGET_HPP
#define NAZARA_RENDERER_RENDERTARGET_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Renderer/Config.hpp>
namespace Nz
{
class Framebuffer;
class RenderPass;
class NAZARA_RENDERER_API RenderTarget
{
public:
RenderTarget() = default;
virtual ~RenderTarget();
virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
virtual std::size_t GetFramebufferCount() const = 0;
virtual const RenderPass& GetRenderPass() const = 0;
virtual const Vector2ui& GetSize() const = 0;
NazaraSignal(OnRenderTargetRelease, const RenderTarget* /*renderTarget*/);
NazaraSignal(OnRenderTargetSizeChange, const RenderTarget* /*renderTarget*/, const Vector2ui& /*newSize*/);
};
}
#include <Nazara/Renderer/RenderTarget.inl>
#endif // NAZARA_RENDERER_RENDERTARGET_HPP