NazaraEngine/include/Nazara/Graphics/Sprite.hpp

66 lines
2.2 KiB
C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_SPRITE_HPP
#define NAZARA_GRAPHICS_SPRITE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz
{
class NAZARA_GRAPHICS_API Sprite : public InstancedRenderable
{
public:
Sprite(std::shared_ptr<Material> material);
Sprite(const Sprite&) = delete;
Sprite(Sprite&&) noexcept = default;
~Sprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
inline const Color& GetColor() const;
inline const Color& GetCornerColor(RectCorner corner) const;
const std::shared_ptr<Material>& GetMaterial(std::size_t i = 0) const override;
std::size_t GetMaterialCount() const override;
inline const Vector3f& GetOrigin() const;
inline const Vector2f& GetSize() const;
inline const Rectf& GetTextureCoords() const;
Vector3ui GetTextureSize() const;
inline void SetColor(const Color& color);
inline void SetCornerColor(RectCorner corner, const Color& color);
inline void SetMaterial(std::shared_ptr<Material> material);
inline void SetOrigin(const Vector3f& origin);
inline void SetSize(const Vector2f& size);
inline void SetTextureCoords(const Rectf& textureCoords);
inline void SetTextureRect(const Rectf& textureRect);
Sprite& operator=(const Sprite&) = delete;
Sprite& operator=(Sprite&&) noexcept = default;
private:
inline void UpdateVertices();
std::array<Color, RectCornerCount> m_cornerColor;
std::array<VertexStruct_XYZ_Color_UV, 4> m_vertices;
std::shared_ptr<Material> m_material;
Color m_color;
Rectf m_textureCoords;
Vector2f m_size;
Vector3f m_origin;
};
}
#include <Nazara/Graphics/Sprite.inl>
#endif // NAZARA_GRAPHICS_SPRITE_HPP