NazaraEngine/include/Nazara/Math/Sphere.hpp

93 lines
2.5 KiB
C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Math module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATH_SPHERE_HPP
#define NAZARA_MATH_SPHERE_HPP
#include <Nazara/Math/Vector3.hpp>
#include <string>
namespace Nz
{
struct SerializationContext;
template<typename T> class Box;
template<typename T>
class Sphere
{
public:
Sphere() = default;
Sphere(T X, T Y, T Z, T Radius);
//Sphere(const Circle<T>& circle);
Sphere(const Vector3<T>& center, T Radius);
Sphere(const T sphere[4]);
template<typename U> explicit Sphere(const Sphere<U>& sphere);
Sphere(const Sphere& sphere) = default;
~Sphere() = default;
bool Contains(T X, T Y, T Z) const;
bool Contains(const Box<T>& box) const;
bool Contains(const Vector3<T>& point) const;
T Distance(T X, T Y, T Z) const;
T Distance(const Vector3<T>& point) const;
Sphere& ExtendTo(T X, T Y, T Z);
Sphere& ExtendTo(const Vector3<T>& point);
Vector3<T> GetNegativeVertex(const Vector3<T>& normal) const;
Vector3<T> GetPosition() const;
Vector3<T> GetPositiveVertex(const Vector3<T>& normal) const;
bool Intersect(const Box<T>& box) const;
bool Intersect(const Sphere& sphere) const;
bool IsValid() const;
Sphere& MakeUnit();
Sphere& MakeZero();
Sphere& Set(T X, T Y, T Z, T Radius);
//Sphere& Set(const Circle<T>& rect);
Sphere& Set(const Vector3<T>& center, T Radius);
Sphere& Set(const T sphere[4]);
template<typename U> Sphere& Set(const Sphere<U>& sphere);
std::string ToString() const;
T& operator[](std::size_t i);
T operator[](std::size_t i) const;
Sphere operator*(T scalar) const;
Sphere& operator=(const Sphere& other) = default;
Sphere& operator*=(T scalar);
bool operator==(const Sphere& sphere) const;
bool operator!=(const Sphere& sphere) const;
static Sphere Lerp(const Sphere& from, const Sphere& to, T interpolation);
static Sphere Unit();
static Sphere Zero();
T x, y, z, radius;
};
using Sphered = Sphere<double>;
using Spheref = Sphere<float>;
template<typename T> bool Serialize(SerializationContext& context, const Sphere<T>& sphere, TypeTag<Sphere<T>>);
template<typename T> bool Unserialize(SerializationContext& context, Sphere<T>* sphere, TypeTag<Sphere<T>>);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Nz::Sphere<T>& sphere);
#include <Nazara/Math/Sphere.inl>
#endif // NAZARA_MATH_SPHERE_HPP