NazaraEngine/src/ShaderNode/DataModels/Mat4VecMul.hpp

44 lines
1.2 KiB
C++

#pragma once
#ifndef NAZARA_SHADERNODES_MAT4VECMUL_HPP
#define NAZARA_SHADERNODES_MAT4VECMUL_HPP
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/Matrix4Data.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
class Mat4VecMul : public ShaderNode
{
public:
Mat4VecMul(ShaderGraph& graph);
~Mat4VecMul() = default;
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override;
QString name() const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::shared_ptr<Matrix4Data> m_lhs;
std::shared_ptr<VecData> m_rhs;
std::shared_ptr<VecData> m_output;
};
#include <ShaderNode/DataModels/VecFloatMul.inl>
#endif