98 lines
3.6 KiB
C++
98 lines
3.6 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_TILEMAP_HPP
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#define NAZARA_GRAPHICS_TILEMAP_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <Nazara/Utils/Bitset.hpp>
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#include <memory>
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namespace Nz
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{
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class MaterialInstance;
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class NAZARA_GRAPHICS_API Tilemap : public InstancedRenderable
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{
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public:
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struct Tile;
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Tilemap(const Vector2ui& mapSize, const Vector2f& tileSize, std::size_t materialCount = 1);
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Tilemap(const Tilemap&) = delete;
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Tilemap(Tilemap&&) noexcept = default;
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~Tilemap() = default;
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void BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const override;
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inline void DisableTile(const Vector2ui& tilePos);
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inline void DisableTiles();
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inline void DisableTiles(const Vector2ui* tilesPos, std::size_t tileCount);
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inline void EnableIsometricMode(bool isometric);
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inline void EnableTile(const Vector2ui& tilePos, const Rectf& coords, const Color& color = Color::White(), std::size_t materialIndex = 0U);
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inline void EnableTile(const Vector2ui& tilePos, const Rectui& rect, const Color& color = Color::White(), std::size_t materialIndex = 0U);
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inline void EnableTiles(const Rectf& coords, const Color& color = Color::White(), std::size_t materialIndex = 0U);
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inline void EnableTiles(const Rectui& rect, const Color& color = Color::White(), std::size_t materialIndex = 0U);
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inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectf& coords, const Color& color = Color::White(), std::size_t materialIndex = 0U);
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inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectui& rect, const Color& color = Color::White(), std::size_t materialIndex = 0U);
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inline const Vector2ui& GetMapSize() const;
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const std::shared_ptr<MaterialInstance>& GetMaterial(std::size_t i) const override;
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std::size_t GetMaterialCount() const override;
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inline const Vector2f& GetOrigin() const;
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inline Vector2f GetSize() const;
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inline const Tile& GetTile(const Vector2ui& tilePos) const;
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inline const Vector2f& GetTileSize() const;
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inline bool IsIsometricModeEnabled() const;
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void SetMaterial(std::size_t matIndex, std::shared_ptr<MaterialInstance> material);
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inline void SetOrigin(const Vector2f& origin);
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struct Tile
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{
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std::size_t layerIndex = 0U;
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Color color = Color::White();
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Rectf textureCoords = Rectf::Zero();
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bool enabled = false;
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};
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Tilemap& operator=(const Tilemap&) = delete;
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Tilemap& operator=(Tilemap&&) noexcept = default;
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private:
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Vector3ui GetTextureSize(std::size_t matIndex) const;
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inline void InvalidateVertices();
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inline void UpdateAABB();
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void UpdateVertices() const;
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struct Layer
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{
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std::shared_ptr<MaterialInstance> material;
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Bitset<UInt64> enabledTiles;
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std::size_t enabledTileCount = 0; //< cached bitset popcount
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};
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mutable std::vector<VertexStruct_XYZ_Color_UV> m_vertices;
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std::vector<Tile> m_tiles;
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std::vector<Layer> m_layers;
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Vector2ui m_mapSize;
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Vector2f m_origin;
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Vector2f m_tileSize;
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bool m_isometricModeEnabled;
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mutable bool m_shouldRebuildVertices;
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};
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}
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#include <Nazara/Graphics/Tilemap.inl>
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#endif // NAZARA_GRAPHICS_TILEMAP_HPP
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