39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstScopedVisitor.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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{
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inline auto AstScopedVisitor::FindIdentifier(const std::string_view& identifierName) const -> const Identifier*
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{
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auto it = std::find_if(m_identifiersInScope.rbegin(), m_identifiersInScope.rend(), [&](const Identifier& identifier) { return identifier.name == identifierName; });
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if (it == m_identifiersInScope.rend())
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return nullptr;
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return &*it;
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}
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inline void AstScopedVisitor::RegisterStruct(StructDescription structDesc)
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{
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std::string name = structDesc.name;
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m_identifiersInScope.push_back({
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std::move(name),
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std::move(structDesc)
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});
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}
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inline void AstScopedVisitor::RegisterVariable(std::string name, ExpressionType type)
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{
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m_identifiersInScope.push_back({
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std::move(name),
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Variable { std::move(type) }
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});
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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