NazaraEngine/src/Nazara/Audio/Music.cpp

500 lines
11 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Audio/Music.hpp>
#include <Nazara/Audio/Audio.hpp>
#include <Nazara/Audio/OpenAL.hpp>
#include <Nazara/Audio/SoundStream.hpp>
#include <Nazara/Core/Mutex.hpp>
#include <Nazara/Core/Thread.hpp>
#include <memory>
#include <vector>
#include <Nazara/Audio/Debug.hpp>
namespace Nz
{
/*!
* \ingroup audio
* \class Nz::Music
* \brief Audio class that represents a music
*
* \remark Module Audio needs to be initialized to use this class
*/
/*!
* \brief Checks whether the parameters for the loading of the music are correct
* \return true If parameters are valid
*/
bool MusicParams::IsValid() const
{
return true;
}
struct MusicImpl
{
ALenum audioFormat;
std::unique_ptr<SoundStream> stream;
std::vector<Int16> chunkSamples;
Mutex bufferLock;
Thread thread;
UInt64 processedSamples;
bool loop = false;
bool streaming = false;
unsigned int sampleRate;
};
/*!
* \brief Destructs the object and calls Destroy
*
* \see Destroy
*/
Music::~Music()
{
Destroy();
}
/*!
* \brief Creates a music with a sound stream
* \return true if creation was succesful
*
* \param soundStream Sound stream which is the source for the music
*
* \remark Produces a NazaraError if soundStream is invalid with NAZARA_AUDIO_SAFE defined
*/
bool Music::Create(SoundStream* soundStream)
{
NazaraAssert(soundStream, "Invalid stream");
Destroy();
AudioFormat format = soundStream->GetFormat();
m_impl = new MusicImpl;
m_impl->sampleRate = soundStream->GetSampleRate();
m_impl->audioFormat = OpenAL::AudioFormat[format];
m_impl->chunkSamples.resize(format * m_impl->sampleRate); // One second of samples
m_impl->stream.reset(soundStream);
SetPlayingOffset(0);
return true;
}
/*!
* \brief Destroys the current music and frees resources
*/
void Music::Destroy()
{
if (m_impl)
{
Stop();
delete m_impl;
m_impl = nullptr;
}
}
/*!
* \brief Enables the looping of the music
*
* \param loop Should music loop
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
void Music::EnableLooping(bool loop)
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
m_impl->loop = loop;
}
/*!
* \brief Gets the duration of the music
* \return Duration of the music in milliseconds
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
UInt32 Music::GetDuration() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return 0;
}
#endif
return m_impl->stream->GetDuration();
}
/*!
* \brief Gets the format of the music
* \return Enumeration of type AudioFormat (mono, stereo, ...)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
AudioFormat Music::GetFormat() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return AudioFormat_Unknown;
}
#endif
return m_impl->stream->GetFormat();
}
/*!
* \brief Gets the current offset in the music
* \return Offset in milliseconds (works with entire seconds)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
UInt32 Music::GetPlayingOffset() const
{
NazaraAssert(m_impl, "Music not created");
// Prevent music thread from enqueing new buffers while we're getting the count
Nz::LockGuard lock(m_impl->bufferLock);
ALint samples = 0;
alGetSourcei(m_source, AL_SAMPLE_OFFSET, &samples);
return static_cast<UInt32>((1000ULL * (samples + (m_impl->processedSamples / m_impl->stream->GetFormat()))) / m_impl->sampleRate);
}
/*!
* \brief Gets the number of samples in the music
* \return Count of samples (number of seconds * sample rate * channel count)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
UInt64 Music::GetSampleCount() const
{
NazaraAssert(m_impl, "Music not created");
return m_impl->stream->GetSampleCount();
}
/*!
* \brief Gets the rates of sample in the music
* \return Rate of sample in Hertz (Hz)
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
UInt32 Music::GetSampleRate() const
{
NazaraAssert(m_impl, "Music not created");
return m_impl->sampleRate;
}
/*!
* \brief Gets the status of the music
* \return Enumeration of type SoundStatus (Playing, Stopped, ...)
*
* \remark If the music is not playing, Stopped is returned
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
SoundStatus Music::GetStatus() const
{
NazaraAssert(m_impl, "Music not created");
SoundStatus status = GetInternalStatus();
// To compensate any delays (or the timelaps between Play() and the thread startup)
if (m_impl->streaming && status == SoundStatus_Stopped)
status = SoundStatus_Playing;
return status;
}
/*!
* \brief Checks whether the music is looping
* \return true if it is the case
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
bool Music::IsLooping() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return false;
}
#endif
return m_impl->loop;
}
/*!
* \brief Loads the music from file
* \return true if loading is successful
*
* \param filePath Path to the file
* \param params Parameters for the music
*/
bool Music::OpenFromFile(const String& filePath, const MusicParams& params)
{
return MusicLoader::LoadFromFile(this, filePath, params);
}
/*!
* \brief Loads the music from memory
* \return true if loading is successful
*
* \param data Raw memory
* \param size Size of the memory
* \param params Parameters for the music
*/
bool Music::OpenFromMemory(const void* data, std::size_t size, const MusicParams& params)
{
return MusicLoader::LoadFromMemory(this, data, size, params);
}
/*!
* \brief Loads the music from stream
* \return true if loading is successful
*
* \param stream Stream to the music
* \param params Parameters for the music
*/
bool Music::OpenFromStream(Stream& stream, const MusicParams& params)
{
return MusicLoader::LoadFromStream(this, stream, params);
}
/*!
* \brief Pauses the music
*/
void Music::Pause()
{
alSourcePause(m_source);
}
/*!
* \brief Plays the music
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
void Music::Play()
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
// Maybe we are already playing
if (m_impl->streaming)
{
switch (GetStatus())
{
case SoundStatus_Playing:
SetPlayingOffset(0);
break;
case SoundStatus_Paused:
alSourcePlay(m_source);
break;
default:
break; // We shouldn't be stopped
}
}
else
{
// Starting streaming's thread
m_impl->streaming = true;
m_impl->thread = Thread(&Music::MusicThread, this);
}
}
/*!
* \brief Sets the playing offset for the music
*
* \param offset Offset in the music in milliseconds
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
void Music::SetPlayingOffset(UInt32 offset)
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
bool isPlaying = m_impl->streaming;
if (isPlaying)
Stop();
m_impl->stream->Seek(offset);
m_impl->processedSamples = UInt64(offset) * m_impl->sampleRate * m_impl->stream->GetFormat() / 1000ULL;
if (isPlaying)
Play();
}
/*!
* \brief Stops the music
*
* \remark Produces a NazaraError if there is no music with NAZARA_AUDIO_SAFE defined
*/
void Music::Stop()
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
if (m_impl->streaming)
{
m_impl->streaming = false;
m_impl->thread.Join();
}
}
/*!
* \brief Fills the buffer and queues it up
* \return true if operation was successful
*
* \param buffer Index of the buffer
*/
bool Music::FillAndQueueBuffer(unsigned int buffer)
{
std::size_t sampleCount = m_impl->chunkSamples.size();
std::size_t sampleRead = 0;
// Fill the buffer by reading from the stream
for (;;)
{
sampleRead += m_impl->stream->Read(&m_impl->chunkSamples[sampleRead], sampleCount - sampleRead);
if (sampleRead < sampleCount && m_impl->loop)
{
// In case we read less than expected, assume we reached the end of the stream and seek back to the beginning
m_impl->stream->Seek(0);
continue;
}
// Either we read the size we wanted, either we're not looping
break;
}
// Update the buffer (send it to OpenAL) and queue it if we got any data
if (sampleRead > 0)
{
alBufferData(buffer, m_impl->audioFormat, &m_impl->chunkSamples[0], static_cast<ALsizei>(sampleRead*sizeof(Int16)), static_cast<ALsizei>(m_impl->sampleRate));
alSourceQueueBuffers(m_source, 1, &buffer);
}
return sampleRead != sampleCount; // End of stream (Does not happen when looping)
}
/*!
* \brief Thread function for the music
*/
void Music::MusicThread()
{
// Allocation of streaming buffers
ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT];
alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i)
{
if (FillAndQueueBuffer(buffers[i]))
break; // We have reached the end of the stream, there is no use to add new buffers
}
alSourcePlay(m_source);
// Reading loop (Filling new buffers as playing)
while (m_impl->streaming)
{
// The reading has stopped, we have reached the end of the stream
SoundStatus status = GetInternalStatus();
if (status == SoundStatus_Stopped)
{
m_impl->streaming = false;
break;
}
Nz::LockGuard lock(m_impl->bufferLock);
// We treat read buffers
ALint processedCount = 0;
alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount);
while (processedCount--)
{
ALuint buffer;
alSourceUnqueueBuffers(m_source, 1, &buffer);
ALint bits, size;
alGetBufferi(buffer, AL_BITS, &bits);
alGetBufferi(buffer, AL_SIZE, &size);
if (bits != 0)
m_impl->processedSamples += (8 * size) / bits;
if (FillAndQueueBuffer(buffer))
break;
}
lock.Unlock();
// We go back to sleep
Thread::Sleep(50);
}
// Stop playing of the sound (in the case where it has not been already done)
alSourceStop(m_source);
// We delete buffers from the stream
ALint queuedBufferCount;
alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount);
ALuint buffer;
for (ALint i = 0; i < queuedBufferCount; ++i)
alSourceUnqueueBuffers(m_source, 1, &buffer);
alDeleteBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
}
MusicLoader::LoaderList Music::s_loaders;
}