NazaraEngine/include/Nazara/Graphics/SubmeshRenderer.hpp

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C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SUBMESHRENDERER_HPP
#define NAZARA_SUBMESHRENDERER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API SubmeshRenderer : public ElementRenderer
{
public:
SubmeshRenderer();
~SubmeshRenderer() = default;
std::unique_ptr<ElementRendererData> InstanciateData();
void Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
private:
ShaderBindingPtr m_renderDataBinding;
};
}
#include <Nazara/Graphics/SubmeshRenderer.inl>
#endif