33 lines
890 B
C++
33 lines
890 B
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SUBMESHRENDERER_HPP
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#define NAZARA_SUBMESHRENDERER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API SubmeshRenderer : public ElementRenderer
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{
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public:
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SubmeshRenderer();
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~SubmeshRenderer() = default;
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std::unique_ptr<ElementRendererData> InstanciateData();
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void Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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private:
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ShaderBindingPtr m_renderDataBinding;
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};
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}
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#include <Nazara/Graphics/SubmeshRenderer.inl>
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#endif
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