Files
NazaraEngine/src/Nazara/Graphics/DeferredRenderPass.cpp
Jérôme Leclercq 2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00

87 lines
2.0 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Graphics/DeferredProxyRenderQueue.hpp>
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \ingroup graphics
* \class Nz::DeferredRenderPass
* \brief Graphics class that represents the pass for rendering in deferred rendering
*/
/*!
* \brief Constructs a DeferredRenderPass object by default
*/
DeferredRenderPass::DeferredRenderPass() :
m_enabled(true)
{
}
DeferredRenderPass::~DeferredRenderPass() = default;
/*!
* \brief Enables the deferred rendering
*
* \param enable Should deferred rendering be activated
*/
void DeferredRenderPass::Enable(bool enable)
{
m_enabled = enable;
}
/*!
* \brief Initializes the deferred forward pass which needs the deferred technique
*
* \param technique Rendering technique
*/
void DeferredRenderPass::Initialize(DeferredRenderTechnique* technique)
{
m_deferredTechnique = technique;
m_renderQueue = static_cast<DeferredProxyRenderQueue*>(technique->GetRenderQueue());
m_depthStencilTexture = technique->GetDepthStencilTexture();
m_GBufferRTT = technique->GetGBufferRTT();
for (unsigned int i = 0; i < 3; ++i)
m_GBuffer[i] = technique->GetGBuffer(i);
m_workRTT = technique->GetWorkRTT();
for (unsigned int i = 0; i < 2; ++i)
m_workTextures[i] = technique->GetWorkTexture(i);
}
/*!
* \brief Checks whether the deferred rendering is enabled
* \return true If it the case
*/
bool DeferredRenderPass::IsEnabled() const
{
return m_enabled;
}
/*!
* \brief Resizes the texture sizes
* \return true If successful
*
* \param dimensions Dimensions for the compute texture
*/
bool DeferredRenderPass::Resize(const Vector2ui& dimensions)
{
m_dimensions = dimensions;
return true;
}
}