NazaraEngine/include/Nazara/Renderer/RenderWindowImpl.hpp

43 lines
1.2 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERWINDOWIMPL_HPP
#define NAZARA_RENDERWINDOWIMPL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <functional>
namespace Nz
{
class CommandBuffer;
class CommandBufferBuilder;
class RendererImpl;
class RenderImage;
class RenderSurface;
class NAZARA_RENDERER_API RenderWindowImpl
{
public:
RenderWindowImpl() = default;
virtual ~RenderWindowImpl();
virtual RenderImage& Acquire() = 0;
virtual std::unique_ptr<CommandBuffer> BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) = 0;
virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
virtual std::shared_ptr<RenderDevice> GetRenderDevice() = 0;
};
}
#endif // NAZARA_RENDERWINDOWIMPL_HPP