Files
NazaraEngine/src/Nazara/OpenGLRenderer/OpenGLTexture.cpp
2020-08-09 18:38:58 +02:00

110 lines
2.5 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <stdexcept>
#include <vma/vk_mem_alloc.h>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
OpenGLTexture::OpenGLTexture(OpenGLDevice& device, const TextureInfo& params) :
m_params(params)
{
if (!m_texture.Create(device))
throw std::runtime_error("failed to create texture object");
auto format = DescribeTextureFormat(params.pixelFormat);
if (!format)
throw std::runtime_error("unsupported texture format");
switch (params.type)
{
case ImageType_1D:
break;
case ImageType_1D_Array:
break;
case ImageType_2D:
for (unsigned int level = 0; level < m_params.mipmapLevel; ++level)
m_texture.TexImage2D(0, format->internalFormat, GetLevelSize(params.width, level), GetLevelSize(params.height, level), 0, format->format, format->type);
break;
case ImageType_2D_Array:
break;
case ImageType_3D:
break;
case ImageType_Cubemap:
break;
default:
break;
}
m_texture.SetParameteri(GL_TEXTURE_MAX_LEVEL, m_params.mipmapLevel);
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_R, format->swizzleR);
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_G, format->swizzleG);
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_B, format->swizzleB);
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_A, format->swizzleA);
}
PixelFormat OpenGLTexture::GetFormat() const
{
return m_params.pixelFormat;
}
UInt8 OpenGLTexture::GetLevelCount() const
{
return m_params.mipmapLevel;
}
Vector3ui OpenGLTexture::GetSize(UInt8 level) const
{
return Vector3ui(GetLevelSize(m_params.width, level), GetLevelSize(m_params.height, level), GetLevelSize(m_params.depth, level));
}
ImageType OpenGLTexture::GetType() const
{
return m_params.type;
}
bool OpenGLTexture::Update(const void* ptr)
{
auto format = DescribeTextureFormat(m_params.pixelFormat);
assert(format);
switch (m_params.type)
{
case ImageType_1D:
break;
case ImageType_1D_Array:
break;
case ImageType_2D:
m_texture.TexSubImage2D(0, 0, 0, m_params.width, m_params.height, format->format, format->type, ptr);
break;
case ImageType_2D_Array:
break;
case ImageType_3D:
break;
case ImageType_Cubemap:
break;
default:
break;
}
return true;
}
}