Files
NazaraEngine/src/Nazara/OpenGLRenderer/OpenGLRenderer.cpp
2020-05-23 22:07:22 +02:00

107 lines
2.4 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLRenderer.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderSurface.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/OpenGLRenderer/DummySurface.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp>
#include <cassert>
#include <sstream>
#ifdef NAZARA_PLATFORM_WINDOWS
#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.hpp>
#endif
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
OpenGLRenderer::~OpenGLRenderer()
{
m_device.reset();
m_loader.reset();
}
std::unique_ptr<RenderSurface> OpenGLRenderer::CreateRenderSurfaceImpl()
{
return std::make_unique<DummySurface>();
}
std::unique_ptr<RenderWindowImpl> OpenGLRenderer::CreateRenderWindowImpl()
{
return std::make_unique<OpenGLRenderWindow>();
}
std::shared_ptr<RenderDevice> OpenGLRenderer::InstanciateRenderDevice(std::size_t deviceIndex)
{
assert(deviceIndex == 0);
return m_device;
}
bool OpenGLRenderer::Prepare(const ParameterList& parameters)
{
if (!m_opengl32Lib.Load("opengl32" NAZARA_DYNLIB_EXTENSION))
{
NazaraError("Failed to load opengl32 library, is OpenGL installed on your system?");
return false;
}
std::unique_ptr<GL::Loader> loader;
#ifdef NAZARA_PLATFORM_WINDOWS
try
{
loader = std::make_unique<GL::WGLLoader>(m_opengl32Lib);
}
catch (const std::exception& e)
{
NazaraWarning(std::string("Failed to load WGL: ") + e.what());
}
#endif
if (!loader)
{
NazaraError("Failed to initialize OpenGL loader");
return false;
}
m_loader = std::move(loader);
m_device = std::make_shared<OpenGLDevice>(*m_loader);
return true;
}
RenderAPI OpenGLRenderer::QueryAPI() const
{
return RenderAPI::OpenGL;
}
std::string OpenGLRenderer::QueryAPIString() const
{
std::ostringstream ss;
ss << "OpenGL ES renderer 3.0";
return ss.str();
}
UInt32 OpenGLRenderer::QueryAPIVersion() const
{
return 300;
}
std::vector<RenderDeviceInfo> OpenGLRenderer::QueryRenderDevices() const
{
std::vector<RenderDeviceInfo> devices;
auto& dummyDevice = devices.emplace_back();
dummyDevice.name = "OpenGL Default Device";
dummyDevice.type = RenderDeviceType::Unknown;
return devices;
}
}