NazaraEngine/include/Nazara/Physics2D/Collider2D.inl

197 lines
3.8 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
inline Collider2D::Collider2D() :
m_categoryMask(0xFFFFFFFF),
m_collisionGroup(0),
m_collisionMask(0xFFFFFFFF),
m_surfaceVelocity(Vector2f::Zero()),
m_trigger(false),
m_elasticity(0.f),
m_friction(0.f),
m_collisionId(0)
{
}
inline UInt32 Collider2D::GetCategoryMask() const
{
return m_categoryMask;
}
inline UInt32 Collider2D::GetCollisionGroup() const
{
return m_collisionGroup;
}
inline unsigned int Collider2D::GetCollisionId() const
{
return m_collisionId;
}
inline UInt32 Collider2D::GetCollisionMask() const
{
return m_collisionMask;
}
inline float Collider2D::GetElasticity() const
{
return m_elasticity;
}
inline float Collider2D::GetFriction() const
{
return m_friction;
}
inline Vector2f Collider2D::GetSurfaceVelocity() const
{
return m_surfaceVelocity;
}
inline bool Collider2D::IsTrigger() const
{
return m_trigger;
}
inline void Collider2D::SetCategoryMask(UInt32 categoryMask)
{
m_categoryMask = categoryMask;
}
inline void Collider2D::SetCollisionGroup(UInt32 groupId)
{
m_collisionGroup = groupId;
}
inline void Collider2D::SetCollisionId(unsigned int typeId)
{
m_collisionId = typeId;
}
inline void Collider2D::SetCollisionMask(UInt32 mask)
{
m_collisionMask = mask;
}
inline void Collider2D::SetElasticity(float elasticity)
{
m_elasticity = elasticity;
}
inline void Collider2D::SetFriction(float friction)
{
m_friction = friction;
}
inline void Collider2D::SetSurfaceVelocity(const Vector2f& surfaceVelocity)
{
m_surfaceVelocity = surfaceVelocity;
}
inline void Collider2D::SetTrigger(bool trigger)
{
m_trigger = trigger;
}
inline float BoxCollider2D::GetRadius() const
{
return m_radius;
}
inline const Rectf& BoxCollider2D::GetRect() const
{
return m_rect;
}
inline Vector2f BoxCollider2D::GetSize() const
{
return m_rect.GetLengths();
}
inline const Vector2f& CircleCollider2D::GetOffset() const
{
return m_offset;
}
inline float CircleCollider2D::GetRadius() const
{
return m_radius;
}
inline bool Nz::CompoundCollider2D::DoesOverrideCollisionProperties() const
{
return m_doesOverrideCollisionProperties;
}
inline const std::vector<std::shared_ptr<Collider2D>>& CompoundCollider2D::GetGeoms() const
{
return m_geoms;
}
inline void Nz::CompoundCollider2D::OverridesCollisionProperties(bool shouldOverride)
{
m_doesOverrideCollisionProperties = shouldOverride;
}
inline const std::vector<Vector2d>& ConvexCollider2D::GetVertices() const
{
return m_vertices;
}
SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
SegmentCollider2D(first, first, second, second, thickness)
{
}
inline SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& firstNeighbor, const Vector2f& second, const Vector2f& secondNeighbor, float thickness) :
m_first(first),
m_firstNeighbor(firstNeighbor),
m_second(second),
m_secondNeighbor(secondNeighbor),
m_thickness(thickness)
{
}
inline const Vector2f& SegmentCollider2D::GetFirstPoint() const
{
return m_first;
}
inline const Vector2f& SegmentCollider2D::GetFirstPointNeighbor() const
{
return m_firstNeighbor;
}
inline float SegmentCollider2D::GetLength() const
{
return m_first.Distance(m_second);
}
inline const Vector2f& SegmentCollider2D::GetSecondPoint() const
{
return m_second;
}
inline const Vector2f& SegmentCollider2D::GetSecondPointNeighbor() const
{
return m_secondNeighbor;
}
inline float SegmentCollider2D::GetThickness() const
{
return m_thickness;
}
}
#include <Nazara/Physics2D/DebugOff.hpp>