238 lines
5.0 KiB
C++
238 lines
5.0 KiB
C++
#include <Nazara/Math/Angle.hpp>
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#include <Nazara/Math/EulerAngles.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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SCENARIO("Angle", "[MATH][ANGLE]")
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{
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GIVEN("A degree angle of 90deg")
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{
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Nz::DegreeAnglef angle(90.f);
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WHEN("We convert it to degrees")
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{
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Nz::DegreeAnglef copyAngle = angle.ToDegreeAngle();
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THEN("It should compare to itself")
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{
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CHECK(angle == copyAngle);
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}
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}
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WHEN("We convert it to radians")
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{
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Nz::RadianAnglef radAngle(angle);
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THEN("It should be equal to pi/2")
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{
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Nz::RadianAnglef expectedResult(Nz::HalfPi<float>);
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CHECK(radAngle == expectedResult);
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CHECK(angle.ToRadianAngle() == expectedResult);
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}
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}
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WHEN("We convert it to turns")
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{
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Nz::TurnAnglef turnAngle(angle);
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THEN("It should be equal to pi/2")
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{
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Nz::TurnAnglef expectedResult(1.f / 4.f);
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CHECK(turnAngle == expectedResult);
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CHECK(angle.ToTurnAngle() == expectedResult);
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}
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}
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WHEN("We compute its sinus/cosinus separatly")
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{
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THEN("It should be equal to 1 and 0")
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{
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CHECK(angle.GetSin() == Catch::Approx(1.f).margin(0.0001f));
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CHECK(angle.GetCos() == Catch::Approx(0.f).margin(0.0001f));
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}
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AND_WHEN("We compute sin/cos at the same time")
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{
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auto sincos = angle.GetSinCos();
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THEN("It should also be equal to 1 and 0")
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{
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CHECK(sincos.first == Catch::Approx(1.f).margin(0.0001f));
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CHECK(sincos.second == Catch::Approx(0.f).margin(0.0001f));
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}
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}
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}
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WHEN("We get the Euler Angles representation of this angle")
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{
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Nz::EulerAnglesf eulerAngles = angle;
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THEN("It should be equivalent to a 2D rotation by this angle")
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{
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CHECK(eulerAngles == Nz::EulerAnglesf(0.f, 0.f, 90.f));
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}
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AND_WHEN("We get the Quaternion representation of this angle")
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{
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Nz::Quaternionf quat = angle;
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THEN("It should be equivalent to a 2D rotation by this angle")
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{
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CHECK(quat.ApproxEqual(eulerAngles.ToQuaternion()));
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}
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}
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}
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}
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GIVEN("A degree angle of 480deg")
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{
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Nz::DegreeAnglef angle(480.f);
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WHEN("We normalize it")
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{
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angle.Normalize();
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THEN("It should be equal to a normalized version of itself")
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{
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Nz::DegreeAnglef expectedResult(120.f);
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CHECK(angle == expectedResult);
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}
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}
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}
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GIVEN("A degree angle of -300deg")
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{
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Nz::DegreeAnglef angle(-300.f);
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WHEN("We normalize it")
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{
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angle.Normalize();
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THEN("It should be equal to a normalized version of itself")
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{
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Nz::DegreeAnglef expectedResult(60.f);
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CHECK(angle == expectedResult);
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}
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}
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}
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GIVEN("A radian angle of -Pi")
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{
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Nz::RadianAnglef angle(-Nz::Pi<float>);
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WHEN("We convert it to radians")
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{
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Nz::RadianAnglef copyAngle = angle.ToRadianAngle();
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THEN("It should compare to itself")
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{
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CHECK(angle == copyAngle);
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}
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}
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WHEN("We convert it to degrees")
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{
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Nz::DegreeAnglef degAngle(angle);
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THEN("It should be equal to pi/2")
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{
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Nz::DegreeAnglef expectedResult(-180.f);
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CHECK(degAngle == expectedResult);
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CHECK(angle.ToDegreeAngle() == expectedResult);
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}
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}
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WHEN("We compute its sinus/cosinus separatly")
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{
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THEN("It should be equal to 0 and -1")
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{
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CHECK(angle.GetSin() == Catch::Approx(0.f).margin(0.0001f));
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CHECK(angle.GetCos() == Catch::Approx(-1.f).margin(0.0001f));
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}
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}
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AND_WHEN("We compute it at the same time")
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{
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auto sincos = angle.GetSinCos();
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THEN("It should also be equal to 0 and -1")
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{
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CHECK(sincos.first == Catch::Approx(0.f).margin(0.0001f));
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CHECK(sincos.second == Catch::Approx(-1.f).margin(0.0001f));
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}
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}
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WHEN("We get the Euler Angles representation of this angle")
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{
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Nz::EulerAnglesf eulerAngles = angle;
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THEN("It should be equivalent to a 2D rotation by this angle")
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{
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CHECK(eulerAngles == Nz::EulerAnglesf(0.f, 0.f, -180.f));
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}
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AND_WHEN("We get the Quaternion representation of this angle")
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{
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Nz::Quaternionf quat = angle;
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THEN("It should be equivalent to a 2D rotation by this angle")
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{
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CHECK(quat.ApproxEqual(eulerAngles.ToQuaternion()));
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}
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}
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}
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}
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GIVEN("A radian angle of 7pi")
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{
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Nz::RadianAnglef angle(7.f * Nz::Pi<float>);
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WHEN("We normalize it")
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{
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angle.Normalize();
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THEN("It should be equal to a normalized version of itself")
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{
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Nz::RadianAnglef expectedResult(Nz::Pi<float>);
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CHECK(angle.ApproxEqual(expectedResult));
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}
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}
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}
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GIVEN("A radian angle of -4pi")
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{
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Nz::RadianAnglef angle(-4.f * Nz::Pi<float>);
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WHEN("We normalize it")
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{
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angle.Normalize();
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THEN("It should be equal to a normalized version of itself")
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{
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Nz::RadianAnglef expectedResult(0.f);
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CHECK(angle.ApproxEqual(expectedResult));
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}
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}
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}
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GIVEN("A turn angle of 1.5f")
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{
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Nz::TurnAnglef angle(1.5f);
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WHEN("We normalize it")
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{
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angle.Normalize();
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THEN("It should be equal to a normalized version of itself")
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{
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Nz::TurnAnglef expectedResult(0.5f);
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CHECK(angle.ApproxEqual(expectedResult));
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}
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}
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}
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}
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