NazaraEngine/include/Nazara/Shader/ShaderAstValidator.hpp

67 lines
2.3 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERVALIDATOR_HPP
#define NAZARA_SHADERVALIDATOR_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstScopedVisitor.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz::ShaderAst
{
class NAZARA_SHADER_API AstValidator final : public AstScopedVisitor
{
public:
inline AstValidator();
AstValidator(const AstValidator&) = delete;
AstValidator(AstValidator&&) = delete;
~AstValidator() = default;
bool Validate(StatementPtr& node, std::string* error = nullptr);
private:
const ExpressionType& GetExpressionType(Expression& expression);
Expression& MandatoryExpr(ExpressionPtr& node);
Statement& MandatoryStatement(StatementPtr& node);
void TypeMustMatch(ExpressionPtr& left, ExpressionPtr& right);
void TypeMustMatch(const ExpressionType& left, const ExpressionType& right);
ExpressionType CheckField(const std::string& structName, const std::string* memberIdentifier, std::size_t remainingMembers);
const ExpressionType& ResolveAlias(const ExpressionType& expressionType);
void Visit(AccessMemberIdentifierExpression& node) override;
void Visit(AssignExpression& node) override;
void Visit(BinaryExpression& node) override;
void Visit(CastExpression& node) override;
void Visit(ConstantExpression& node) override;
void Visit(ConditionalExpression& node) override;
void Visit(IdentifierExpression& node) override;
void Visit(IntrinsicExpression& node) override;
void Visit(SwizzleExpression& node) override;
void Visit(BranchStatement& node) override;
void Visit(ConditionalStatement& node) override;
void Visit(DeclareExternalStatement& node) override;
void Visit(DeclareFunctionStatement& node) override;
void Visit(DeclareStructStatement& node) override;
void Visit(DeclareVariableStatement& node) override;
void Visit(ExpressionStatement& node) override;
void Visit(MultiStatement& node) override;
struct Context;
Context* m_context;
};
NAZARA_SHADER_API bool ValidateAst(StatementPtr& node, std::string* error = nullptr);
}
#include <Nazara/Shader/ShaderAstValidator.inl>
#endif