NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLTexture.hpp

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C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Texture.hpp>
#include <Nazara/Renderer/Texture.hpp>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLTexture : public Texture
{
public:
OpenGLTexture(OpenGLDevice& device, const TextureInfo& params);
OpenGLTexture(const OpenGLTexture&) = delete;
OpenGLTexture(OpenGLTexture&&) = delete;
~OpenGLTexture() = default;
bool Copy(const Texture& source, const Boxui& srcBox, const Vector3ui& dstPos) override;
PixelFormat GetFormat() const override;
UInt8 GetLevelCount() const override;
Vector3ui GetSize(UInt8 level = 0) const override;
inline const GL::Texture& GetTexture() const;
ImageType GetType() const override;
using Texture::Update;
bool Update(const void* ptr, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
OpenGLTexture& operator=(const OpenGLTexture&) = delete;
OpenGLTexture& operator=(OpenGLTexture&&) = delete;
static inline GL::TextureTarget ToTextureTarget(ImageType imageType);
private:
GL::Texture m_texture;
TextureInfo m_params;
};
}
#include <Nazara/OpenGLRenderer/OpenGLTexture.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP