Files
NazaraEngine/include/Nazara/Graphics/DeferredFogPass.hpp
Lynix df8da275c4 Switch from Nz prefix to namespace Nz
What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00

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921 B
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDFOGPASS_HPP
#define NAZARA_DEFERREDFOGPASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API DeferredFogPass : public DeferredRenderPass
{
public:
DeferredFogPass();
virtual ~DeferredFogPass();
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
RenderStates m_states;
ShaderRef m_shader;
TextureSampler m_pointSampler;
int m_shaderEyePositionLocation;
};
}
#endif // NAZARA_DEFERREDFOGPASS_HPP