212 lines
5.4 KiB
C++
212 lines
5.4 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/SubMesh.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/TriangleIterator.hpp>
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#include <Nazara/Utility/VertexMapper.hpp>
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#include <stdexcept>
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#include <Nazara/Utility/Debug.hpp>
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NzSubMesh::NzSubMesh(const NzMesh* parent) :
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NzRefCounted(false), // Un SubMesh n'est pas persistant par défaut
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m_primitiveMode(nzPrimitiveMode_TriangleList),
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m_parent(parent),
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m_matIndex(0)
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{
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}
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NzSubMesh::~NzSubMesh() = default;
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void NzSubMesh::GenerateNormals()
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{
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NzVertexMapper mapper(this);
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unsigned int vertexCount = GetVertexCount();
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NzSparsePtr<NzVector3f> normals = mapper.GetComponentPtr<NzVector3f>(nzVertexComponent_Normal);
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NzSparsePtr<NzVector3f> positions = mapper.GetComponentPtr<NzVector3f>(nzVertexComponent_Position);
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for (unsigned int i = 0; i < vertexCount; ++i)
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normals[i].MakeZero();
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NzTriangleIterator iterator(this);
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do
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{
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NzVector3f pos0 = positions[iterator[0]];
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NzVector3f dv[2];
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dv[0] = positions[iterator[1]] - pos0;
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dv[1] = positions[iterator[2]] - pos0;
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NzVector3f normal = dv[0].CrossProduct(dv[1]);
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for (unsigned int i = 0; i < 3; ++i)
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normals[iterator[i]] += normal;
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}
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while (iterator.Advance());
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for (unsigned int i = 0; i < vertexCount; ++i)
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normals[i].Normalize();
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}
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void NzSubMesh::GenerateNormalsAndTangents()
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{
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NzVertexMapper mapper(this);
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unsigned int vertexCount = GetVertexCount();
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NzSparsePtr<NzVector3f> normals = mapper.GetComponentPtr<NzVector3f>(nzVertexComponent_Normal);
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NzSparsePtr<NzVector3f> positions = mapper.GetComponentPtr<NzVector3f>(nzVertexComponent_Position);
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NzSparsePtr<NzVector3f> tangents = mapper.GetComponentPtr<NzVector3f>(nzVertexComponent_Tangent);
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NzSparsePtr<NzVector2f> texCoords = mapper.GetComponentPtr<NzVector2f>(nzVertexComponent_TexCoord);
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for (unsigned int i = 0; i < vertexCount; ++i)
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{
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normals[i].MakeZero();
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tangents[i].MakeZero();
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}
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NzTriangleIterator iterator(this);
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do
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{
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NzVector3f pos0 = positions[iterator[0]];
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NzVector3f dv[2];
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dv[0] = positions[iterator[1]] - pos0;
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dv[1] = positions[iterator[2]] - pos0;
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NzVector3f normal = dv[0].CrossProduct(dv[1]);
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NzVector2f uv0 = texCoords[iterator[0]];
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NzVector2f duv[2];
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duv[0] = texCoords[iterator[1]] - uv0;
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duv[1] = texCoords[iterator[2]] - uv0;
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float coef = 1.f / (duv[0].x*duv[1].y - duv[1].x*duv[0].y);
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NzVector3f tangent;
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tangent.x = coef * (dv[0].x*duv[1].y + dv[1].x*(-duv[0].y));
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tangent.y = coef * (dv[0].y*duv[1].y + dv[1].y*(-duv[0].y));
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tangent.z = coef * (dv[0].z*duv[1].y + dv[1].z*(-duv[0].y));
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for (unsigned int i = 0; i < 3; ++i)
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{
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nzUInt32 index = iterator[i];
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normals[index] += normal;
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tangents[index] += tangent;
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}
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}
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while (iterator.Advance());
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for (unsigned int i = 0; i < vertexCount; ++i)
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{
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normals[i].Normalize();
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tangents[i].Normalize();
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}
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}
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void NzSubMesh::GenerateTangents()
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{
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NzVertexMapper mapper(this);
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NzSparsePtr<NzVector3f> normals = mapper.GetComponentPtr<NzVector3f>(nzVertexComponent_Normal);
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NzSparsePtr<NzVector3f> positions = mapper.GetComponentPtr<NzVector3f>(nzVertexComponent_Position);
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NzSparsePtr<NzVector3f> tangents = mapper.GetComponentPtr<NzVector3f>(nzVertexComponent_Tangent);
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NzSparsePtr<NzVector2f> texCoords = mapper.GetComponentPtr<NzVector2f>(nzVertexComponent_TexCoord);
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NzTriangleIterator iterator(this);
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do
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{
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NzVector3f pos0 = positions[iterator[0]];
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NzVector2f uv0 = texCoords[iterator[0]];
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NzVector2f uv1 = texCoords[iterator[1]];
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NzVector2f uv2 = texCoords[iterator[2]];
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NzVector3f dv[2];
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dv[0] = positions[iterator[1]] - pos0;
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dv[1] = positions[iterator[2]] - pos0;
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NzVector2f duv[2];
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duv[0] = uv1 - uv0;
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duv[1] = uv2 - uv0;
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float ds[2];
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ds[0] = uv1.x - uv0.x;
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ds[1] = uv2.x - uv0.x;
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NzVector3f ppt;
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ppt.x = ds[0]*dv[1].x - dv[0].x*ds[1];
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ppt.y = ds[0]*dv[1].y - dv[0].y*ds[1];
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ppt.z = ds[0]*dv[1].z - dv[0].z*ds[1];
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ppt.Normalize();
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for (unsigned int i = 0; i < 3; ++i)
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{
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NzVector3f normal = normals[iterator[i]];
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float d = ppt.DotProduct(normal);
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tangents[iterator[i]] = ppt - (d * normal);
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}
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}
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while (iterator.Advance());
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}
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const NzMesh* NzSubMesh::GetParent() const
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{
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return m_parent;
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}
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nzPrimitiveMode NzSubMesh::GetPrimitiveMode() const
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{
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return m_primitiveMode;
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}
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unsigned int NzSubMesh::GetTriangleCount() const
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{
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const NzIndexBuffer* indexBuffer = GetIndexBuffer();
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unsigned int indexCount;
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if (indexBuffer)
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indexCount = indexBuffer->GetIndexCount();
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else
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indexCount = GetVertexCount();
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switch (m_primitiveMode)
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{
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case nzPrimitiveMode_LineList:
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case nzPrimitiveMode_LineStrip:
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case nzPrimitiveMode_PointList:
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return 0;
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case nzPrimitiveMode_TriangleFan:
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return (indexCount - 1) / 2;
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case nzPrimitiveMode_TriangleList:
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return indexCount / 3;
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case nzPrimitiveMode_TriangleStrip:
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return indexCount - 2;
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}
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NazaraError("Primitive mode not handled (0x" + NzString::Number(m_primitiveMode, 16) + ')');
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return 0;
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}
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unsigned int NzSubMesh::GetMaterialIndex() const
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{
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return m_matIndex;
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}
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void NzSubMesh::SetPrimitiveMode(nzPrimitiveMode mode)
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{
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m_primitiveMode = mode;
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}
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void NzSubMesh::SetMaterialIndex(unsigned int matIndex)
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{
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m_matIndex = matIndex;
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}
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