NazaraEngine/include/Nazara/Shader/ShaderLangParser.hpp

92 lines
2.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_LANGPARSER_HPP
#define NAZARA_SHADER_LANGPARSER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderLangLexer.hpp>
#include <Nazara/Shader/ShaderAst.hpp>
namespace Nz::ShaderLang
{
class ExpectedToken : public std::exception
{
public:
using exception::exception;
};
class ReservedKeyword : public std::exception
{
public:
using exception::exception;
};
class UnknownType : public std::exception
{
public:
using exception::exception;
};
class UnexpectedToken : public std::exception
{
public:
using exception::exception;
};
class NAZARA_SHADER_API Parser
{
public:
inline Parser();
~Parser() = default;
ShaderAst Parse(const std::vector<Token>& tokens);
private:
// Flow control
const Token& Advance();
void Expect(const Token& token, TokenType type);
const Token& ExpectNext(TokenType type);
const Token& PeekNext();
// Statements
ShaderNodes::StatementPtr ParseFunctionBody();
void ParseFunctionDeclaration();
ShaderAst::FunctionParameter ParseFunctionParameter();
ShaderNodes::StatementPtr ParseReturnStatement();
ShaderNodes::StatementPtr ParseStatement();
ShaderNodes::StatementPtr ParseStatementList();
// Expressions
ShaderNodes::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderNodes::ExpressionPtr lhs);
ShaderNodes::ExpressionPtr ParseExpression();
ShaderNodes::ExpressionPtr ParseIdentifier();
ShaderNodes::ExpressionPtr ParseIntegerExpression();
ShaderNodes::ExpressionPtr ParseParenthesisExpression();
ShaderNodes::ExpressionPtr ParsePrimaryExpression();
std::string ParseIdentifierAsName();
ShaderExpressionType ParseIdentifierAsType();
static int GetTokenPrecedence(TokenType token);
struct Context
{
ShaderAst result;
std::size_t tokenCount;
std::size_t tokenIndex = 0;
const Token* tokens;
};
Context* m_context;
};
}
#include <Nazara/Shader/ShaderLangParser.inl>
#endif