* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
56 lines
2.6 KiB
C++
56 lines
2.6 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <Nazara/Utils/StackVector.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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ViewerInstance::ViewerInstance() :
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m_invProjectionMatrix(Matrix4f::Identity()),
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m_invViewProjMatrix(Matrix4f::Identity()),
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m_invViewMatrix(Matrix4f::Identity()),
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m_projectionMatrix(Matrix4f::Identity()),
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m_viewProjMatrix(Matrix4f::Identity()),
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m_viewMatrix(Matrix4f::Identity()),
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m_targetSize(Vector2f::Zero()),
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m_eyePosition(Vector3f::Zero()),
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m_dataInvalidated(true)
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{
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PredefinedViewerData viewerUboOffsets = PredefinedViewerData::GetOffsets();
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m_viewerDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, viewerUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
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}
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void ViewerInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder)
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{
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if (m_dataInvalidated)
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{
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PredefinedViewerData viewerDataOffsets = PredefinedViewerData::GetOffsets();
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auto& allocation = uploadPool.Allocate(viewerDataOffsets.totalSize);
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AccessByOffset<Vector3f&>(allocation.mappedPtr, viewerDataOffsets.eyePositionOffset) = m_eyePosition;
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AccessByOffset<Vector2f&>(allocation.mappedPtr, viewerDataOffsets.invTargetSizeOffset) = 1.f / m_targetSize;
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AccessByOffset<Vector2f&>(allocation.mappedPtr, viewerDataOffsets.targetSizeOffset) = m_targetSize;
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AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invProjMatrixOffset) = m_invProjectionMatrix;
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AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invViewMatrixOffset) = m_invViewMatrix;
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AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invViewProjMatrixOffset) = m_invViewProjMatrix;
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AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.projMatrixOffset) = m_projectionMatrix;
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AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.viewProjMatrixOffset) = m_viewProjMatrix;
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AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.viewMatrixOffset) = m_viewMatrix;
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builder.CopyBuffer(allocation, m_viewerDataBuffer.get());
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m_dataInvalidated = false;
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}
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}
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}
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