NazaraEngine/SDK/include/NDK/Components/GraphicsComponent.inl

122 lines
3.3 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <algorithm>
#include "GraphicsComponent.hpp"
namespace Ndk
{
inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
Component(graphicsComponent),
HandledObject(graphicsComponent),
m_boundingVolume(graphicsComponent.m_boundingVolume),
m_transformMatrix(graphicsComponent.m_transformMatrix),
m_boundingVolumeUpdated(graphicsComponent.m_boundingVolumeUpdated),
m_transformMatrixUpdated(graphicsComponent.m_transformMatrixUpdated)
{
m_renderables.reserve(graphicsComponent.m_renderables.size());
for (const Renderable& r : graphicsComponent.m_renderables)
Attach(r.renderable, r.data.renderOrder);
}
inline void GraphicsComponent::AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue) const
{
EnsureTransformMatrixUpdate();
for (const Renderable& object : m_renderables)
{
if (!object.dataUpdated)
{
object.renderable->UpdateData(&object.data);
object.dataUpdated = true;
}
object.renderable->AddToRenderQueue(renderQueue, object.data);
}
}
inline void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, int renderOrder)
{
m_renderables.emplace_back(m_transformMatrix);
Renderable& r = m_renderables.back();
r.data.renderOrder = renderOrder;
r.renderable = std::move(renderable);
r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
InvalidateBoundingVolume();
}
inline void GraphicsComponent::Clear()
{
m_renderables.clear();
InvalidateBoundingVolume();
}
inline void GraphicsComponent::Detach(const Nz::InstancedRenderable* renderable)
{
for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
{
if (it->renderable == renderable)
{
InvalidateBoundingVolume();
m_renderables.erase(it);
break;
}
}
}
inline void GraphicsComponent::EnsureBoundingVolumeUpdate() const
{
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
}
inline void GraphicsComponent::EnsureTransformMatrixUpdate() const
{
if (!m_transformMatrixUpdated)
UpdateTransformMatrix();
}
inline void GraphicsComponent::GetAttachedRenderables(RenderableList* renderables) const
{
NazaraAssert(renderables, "Invalid renderable list");
renderables->reserve(renderables->size() + m_renderables.size());
for (const Renderable& r : m_renderables)
renderables->push_back(r.renderable);
}
inline std::size_t GraphicsComponent::GetAttachedRenderableCount() const
{
return m_renderables.size();
}
inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume() const
{
EnsureBoundingVolumeUpdate();
return m_boundingVolume;
}
inline void GraphicsComponent::InvalidateBoundingVolume()
{
m_boundingVolumeUpdated = false;
}
inline void GraphicsComponent::InvalidateRenderables()
{
for (Renderable& r : m_renderables)
r.dataUpdated = false;
}
inline void GraphicsComponent::InvalidateTransformMatrix()
{
m_boundingVolumeUpdated = false;
m_transformMatrixUpdated = false;
InvalidateRenderables();
}
}