NazaraEngine/include/Nazara/Graphics/MaterialPipeline.hpp

88 lines
2.5 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATERIALPIPELINE_HPP
#define NAZARA_MATERIALPIPELINE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <array>
#include <memory>
namespace Nz
{
class Shader;
struct MaterialPipelineInfo : RenderStates
{
bool alphaTest = false;
bool depthSorting = false;
bool hasVertexColor = false;
bool reflectionMapping = false;
bool shadowReceive = true;
Nz::UInt64 textures = 0;
std::shared_ptr<RenderPipelineLayout> pipelineLayout;
std::shared_ptr<const MaterialSettings> settings;
std::shared_ptr<Shader> shader;
};
inline bool operator==(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs);
inline bool operator!=(const MaterialPipelineInfo& lhs, const MaterialPipelineInfo& rhs);
class NAZARA_GRAPHICS_API MaterialPipeline
{
public:
struct Instance;
MaterialPipeline(const MaterialPipeline&) = delete;
MaterialPipeline(MaterialPipeline&&) = delete;
~MaterialPipeline() = default;
inline const Instance& Apply(UInt32 flags = ShaderFlags_None) const;
MaterialPipeline& operator=(const MaterialPipeline&) = delete;
MaterialPipeline& operator=(MaterialPipeline&&) = delete;
inline const MaterialPipelineInfo& GetInfo() const;
inline const Instance& GetInstance(UInt32 flags = ShaderFlags_None) const;
static MaterialPipelineRef GetPipeline(const MaterialPipelineInfo& pipelineInfo);
struct Instance
{
RenderPipeline renderPipeline;
//Shader::LayoutBindings bindings;
//UberShaderInstance* uberInstance = nullptr;
};
private:
inline MaterialPipeline(const MaterialPipelineInfo& pipelineInfo);
void GenerateRenderPipeline(UInt32 flags) const;
static bool Initialize();
template<typename... Args> static MaterialPipelineRef New(Args&&... args);
static void Uninitialize();
MaterialPipelineInfo m_pipelineInfo;
mutable std::array<Instance, ShaderFlags_Max + 1> m_instances;
using PipelineCache = std::unordered_map<MaterialPipelineInfo, MaterialPipelineRef>;
static PipelineCache s_pipelineCache;
static MaterialPipelineLibrary::LibraryMap s_library;
};
}
#include <Nazara/Graphics/MaterialPipeline.inl>
#endif // NAZARA_MATERIALPIPELINE_HPP