NazaraEngine/include/Nazara/Graphics/PhongLightingMaterial.hpp

111 lines
3.6 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PHONG_LIGHTING_MATERIAL_HPP
#define NAZARA_PHONG_LIGHTING_MATERIAL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Material.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API PhongLightingMaterial
{
friend class MaterialPipeline;
public:
PhongLightingMaterial(Material* material);
inline const TextureRef& GetAlphaMap() const;
float GetAlphaThreshold() const;
Color GetAmbientColor() const;
Color GetDiffuseColor() const;
inline const TextureRef& GetDiffuseMap() const;
inline TextureSampler& GetDiffuseSampler();
inline const TextureSampler& GetDiffuseSampler() const;
inline const TextureRef& GetEmissiveMap() const;
inline const TextureRef& GetHeightMap() const;
inline const TextureRef& GetNormalMap() const;
float GetShininess() const;
Color GetSpecularColor() const;
inline const TextureRef& GetSpecularMap() const;
inline TextureSampler& GetSpecularSampler();
inline const TextureSampler& GetSpecularSampler() const;
inline bool HasAlphaMap() const;
inline bool HasAlphaThreshold() const;
inline bool HasAmbientColor() const;
inline bool HasDiffuseColor() const;
inline bool HasDiffuseMap() const;
inline bool HasEmissiveMap() const;
inline bool HasHeightMap() const;
inline bool HasNormalMap() const;
inline bool HasShininess() const;
inline bool HasSpecularColor() const;
inline bool HasSpecularMap() const;
inline bool SetAlphaMap(const String& textureName);
inline void SetAlphaMap(TextureRef alphaMap);
void SetAlphaThreshold(float alphaThreshold);
void SetAmbientColor(const Color& ambient);
void SetDiffuseColor(const Color& diffuse);
inline bool SetDiffuseMap(const String& textureName);
inline void SetDiffuseMap(TextureRef diffuseMap);
inline void SetDiffuseSampler(const TextureSampler& sampler);
inline bool SetEmissiveMap(const String& textureName);
inline void SetEmissiveMap(TextureRef textureName);
inline bool SetHeightMap(const String& textureName);
inline void SetHeightMap(TextureRef textureName);
inline bool SetNormalMap(const String& textureName);
inline void SetNormalMap(TextureRef textureName);
void SetShininess(float shininess);
void SetSpecularColor(const Color& specular);
inline bool SetSpecularMap(const String& textureName);
inline void SetSpecularMap(TextureRef specularMap);
inline void SetSpecularSampler(const TextureSampler& sampler);
static const std::shared_ptr<MaterialSettings>& GetSettings();
private:
struct PhongUniformOffsets
{
std::size_t alphaThreshold;
std::size_t shininess;
std::size_t ambientColor;
std::size_t diffuseColor;
std::size_t specularColor;
};
struct TextureIndexes
{
std::size_t alpha;
std::size_t diffuse;
std::size_t emissive;
std::size_t height;
std::size_t normal;
std::size_t specular;
};
static bool Initialize();
static void Uninitialize();
MaterialRef m_material;
std::size_t m_phongUniformIndex;
TextureIndexes m_textureIndexes;
PhongUniformOffsets m_phongUniformOffsets;
static std::shared_ptr<MaterialSettings> s_materialSettings;
static std::size_t s_phongUniformBlockIndex;
static RenderPipelineLayoutRef s_renderPipelineLayout;
static TextureIndexes s_textureIndexes;
static PhongUniformOffsets s_phongUniformOffsets;
};
}
#include <Nazara/Graphics/PhongLightingMaterial.inl>
#endif // NAZARA_PHONG_LIGHTING_MATERIAL_HPP