NazaraEngine/include/Nazara/Graphics/PhongLightingMaterial.inl

157 lines
4.4 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/PhongLightingMaterial.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline const TextureRef& PhongLightingMaterial::GetAlphaMap() const
{
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.alpha);
}
inline const TextureRef& PhongLightingMaterial::GetDiffuseMap() const
{
NazaraAssert(HasDiffuseMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.diffuse);
}
inline const TextureRef& PhongLightingMaterial::GetEmissiveMap() const
{
NazaraAssert(HasEmissiveMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.emissive);
}
inline const TextureRef& PhongLightingMaterial::GetHeightMap() const
{
NazaraAssert(HasHeightMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.height);
}
inline const TextureRef& PhongLightingMaterial::GetNormalMap() const
{
NazaraAssert(HasNormalMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.normal);
}
inline const TextureRef& PhongLightingMaterial::GetSpecularMap() const
{
NazaraAssert(HasSpecularMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.specular);
}
inline bool PhongLightingMaterial::HasAlphaMap() const
{
return m_textureIndexes.alpha != MaterialSettings::InvalidIndex;
}
inline bool PhongLightingMaterial::HasAlphaThreshold() const
{
return m_phongUniformOffsets.alphaThreshold != MaterialSettings::InvalidIndex;
}
inline bool PhongLightingMaterial::HasAmbientColor() const
{
return m_phongUniformOffsets.ambientColor != MaterialSettings::InvalidIndex;
}
inline bool PhongLightingMaterial::HasDiffuseColor() const
{
return m_phongUniformOffsets.diffuseColor != MaterialSettings::InvalidIndex;
}
inline bool PhongLightingMaterial::HasDiffuseMap() const
{
return m_textureIndexes.diffuse != MaterialSettings::InvalidIndex;
}
inline bool PhongLightingMaterial::HasEmissiveMap() const
{
return m_textureIndexes.emissive != MaterialSettings::InvalidIndex;
}
inline bool PhongLightingMaterial::HasHeightMap() const
{
return m_textureIndexes.height != MaterialSettings::InvalidIndex;
}
inline bool PhongLightingMaterial::HasNormalMap() const
{
return m_textureIndexes.normal != MaterialSettings::InvalidIndex;
}
inline bool PhongLightingMaterial::HasShininess() const
{
return m_phongUniformOffsets.shininess != MaterialSettings::InvalidIndex;
}
inline bool PhongLightingMaterial::HasSpecularColor() const
{
return m_phongUniformOffsets.specularColor != MaterialSettings::InvalidIndex;
}
inline bool PhongLightingMaterial::HasSpecularMap() const
{
return m_textureIndexes.specular != MaterialSettings::InvalidIndex;
}
inline void PhongLightingMaterial::SetAlphaMap(TextureRef alphaMap)
{
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
m_material->SetTexture(m_textureIndexes.alpha, std::move(alphaMap));
}
inline bool PhongLightingMaterial::SetDiffuseMap(const String& textureName)
{
TextureRef texture = TextureLibrary::Query(textureName);
if (!texture)
{
texture = TextureManager::Get(textureName);
if (!texture)
{
NazaraError("Failed to get diffuse map \"" + textureName + "\"");
return false;
}
}
SetDiffuseMap(std::move(texture));
return true;
}
inline void PhongLightingMaterial::SetDiffuseMap(TextureRef diffuseMap)
{
NazaraAssert(HasDiffuseMap(), "Material has no diffuse map slot");
m_material->SetTexture(m_textureIndexes.diffuse, std::move(diffuseMap));
}
inline bool PhongLightingMaterial::SetNormalMap(const String& textureName)
{
TextureRef texture = TextureLibrary::Query(textureName);
if (!texture)
{
texture = TextureManager::Get(textureName);
if (!texture)
{
NazaraError("Failed to get normal map \"" + textureName + "\"");
return false;
}
}
SetNormalMap(std::move(texture));
return true;
}
inline void PhongLightingMaterial::SetNormalMap(TextureRef normalMap)
{
NazaraAssert(HasNormalMap(), "Material has no normal map slot");
m_material->SetTexture(m_textureIndexes.normal, std::move(normalMap));
}
}
#include <Nazara/Graphics/DebugOff.hpp>