NazaraEngine/bin/resources/deferred_vert.nzsl

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[layout(std140)]
struct BasicSettings
{
AlphaThreshold: f32,
DiffuseColor: vec4<f32>
}
[layout(std140)]
struct InstanceData
{
worldMatrix: mat4<f32>,
invWorldMatrix: mat4<f32>
}
[layout(std140)]
struct ViewerData
{
projectionMatrix: mat4<f32>,
invProjectionMatrix: mat4<f32>,
viewMatrix: mat4<f32>,
invViewMatrix: mat4<f32>,
viewProjMatrix: mat4<f32>,
invViewProjMatrix: mat4<f32>,
renderTargetSize: vec2<f32>,
invRenderTargetSize: vec2<f32>,
eyePosition: vec3<f32>
}
external
{
[binding(5)] viewerData: uniform<ViewerData>,
[binding(4)] instanceData: uniform<InstanceData>,
[binding(3)] settings: uniform<BasicSettings>
}
struct InputData
{
[location(0)] inPos: vec3<f32>,
[location(1)] inNormals: vec3<f32>,
[location(2)] inTexCoord: vec2<f32>
}
struct OutputData
{
[location(0)] vertNormal: vec3<f32>,
[location(1)] vertUV: vec2<f32>,
[location(2)] vertPos: vec3<f32>,
[builtin(position)] position: vec4<f32>
}
[entry(vert)]
fn main(input: InputData) -> OutputData
{
let worldPos = instanceData.worldMatrix * vec4<f32>(input.inPos, 1.0);
let output: OutputData;
output.vertUV = input.inTexCoord;
output.vertNormal = input.inNormals;
output.vertPos = worldPos.xyz;
output.position = viewerData.projectionMatrix * viewerData.viewMatrix * instanceData.worldMatrix * vec4<f32>(input.inPos, 1.0);
return output;
}