72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Audio module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_AUDIO_HPP
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#define NAZARA_AUDIO_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Audio/Config.hpp>
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#include <Nazara/Audio/Enums.hpp>
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#include <Nazara/Audio/SoundBuffer.hpp>
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#include <Nazara/Audio/SoundStream.hpp>
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#include <Nazara/Core/Core.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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namespace Nz
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{
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class NAZARA_AUDIO_API Audio : public ModuleBase<Audio>
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{
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friend ModuleBase;
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public:
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using Dependencies = TypeList<Core>;
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struct Config {};
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Audio(Config /*config*/);
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Audio(const Audio&) = delete;
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Audio(Audio&&) = delete;
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~Audio();
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float GetDopplerFactor() const;
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float GetGlobalVolume() const;
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Vector3f GetListenerDirection() const;
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Vector3f GetListenerPosition() const;
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Quaternionf GetListenerRotation() const;
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Vector3f GetListenerVelocity() const;
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SoundBufferLoader& GetSoundBufferLoader();
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const SoundBufferLoader& GetSoundBufferLoader() const;
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SoundStreamLoader& GetSoundStreamLoader();
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const SoundStreamLoader& GetSoundStreamLoader() const;
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float GetSpeedOfSound() const;
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bool IsFormatSupported(AudioFormat format) const;
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void SetDopplerFactor(float dopplerFactor);
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void SetGlobalVolume(float volume);
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void SetListenerDirection(const Vector3f& direction);
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void SetListenerDirection(float dirX, float dirY, float dirZ);
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void SetListenerPosition(const Vector3f& position);
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void SetListenerPosition(float x, float y, float z);
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void SetListenerRotation(const Quaternionf& rotation);
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void SetListenerVelocity(const Vector3f& velocity);
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void SetListenerVelocity(float velX, float velY, float velZ);
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void SetSpeedOfSound(float speed);
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Audio& operator=(const Audio&) = delete;
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Audio& operator=(Audio&&) = delete;
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private:
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SoundBufferLoader m_soundBufferLoader;
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SoundStreamLoader m_soundStreamLoader;
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static Audio* s_instance;
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};
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}
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#endif // NAZARA_AUDIO_HPP
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