55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_HPP
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#define NAZARA_GRAPHICS_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/TextureSamplerCache.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <optional>
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namespace Nz
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{
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class AbstractBuffer;
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class RenderDevice;
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class NAZARA_GRAPHICS_API Graphics : public ModuleBase<Graphics>
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{
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friend ModuleBase;
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public:
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using Dependencies = TypeList<Renderer>;
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struct Config;
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Graphics(Config config);
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~Graphics();
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inline const std::shared_ptr<RenderDevice>& GetRenderDevice() const;
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inline TextureSamplerCache& GetSamplerCache();
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inline const std::shared_ptr<AbstractBuffer>& GetViewerDataUBO();
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struct Config
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{
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bool useDedicatedRenderDevice = true;
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};
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private:
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std::optional<TextureSamplerCache> m_samplerCache;
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std::shared_ptr<AbstractBuffer> m_viewerDataUBO;
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std::shared_ptr<RenderDevice> m_renderDevice;
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static Graphics* s_instance;
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};
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}
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#include <Nazara/Graphics/Graphics.inl>
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#endif
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