46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP
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#define NAZARA_OPENGLRENDERER_OPENGLFBOFRAMEBUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class OpenGLDevice;
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class RenderPass;
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class Texture;
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class NAZARA_OPENGLRENDERER_API OpenGLFboFramebuffer : public OpenGLFramebuffer
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{
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public:
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OpenGLFboFramebuffer(OpenGLDevice& device, const std::vector<std::shared_ptr<Texture>>& attachments);
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OpenGLFboFramebuffer(const OpenGLFboFramebuffer&) = delete;
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OpenGLFboFramebuffer(OpenGLFboFramebuffer&&) noexcept = default;
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~OpenGLFboFramebuffer() = default;
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void Activate() const override;
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std::size_t GetColorBufferCount() const override;
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OpenGLFboFramebuffer& operator=(const OpenGLFboFramebuffer&) = delete;
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OpenGLFboFramebuffer& operator=(OpenGLFboFramebuffer&&) = delete;
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private:
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GL::Framebuffer m_framebuffer;
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std::size_t m_colorAttachmentCount;
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};
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}
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#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp>
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#endif
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