NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLShaderModule.hpp

54 lines
1.8 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLShaderModule : public ShaderModule
{
public:
struct Shader;
OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states = {});
OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states = {});
OpenGLShaderModule(const OpenGLShaderModule&) = delete;
OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
~OpenGLShaderModule() = default;
inline const std::vector<Shader>& GetShaders() const;
OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete;
OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
struct Shader
{
ShaderStageType stage;
GL::Shader shader;
};
private:
void Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
static void CheckCompilationStatus(GL::Shader& shader);
std::vector<Shader> m_shaders;
};
}
#include <Nazara/OpenGLRenderer/OpenGLShaderModule.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLSHADERSTAGE_HPP